Moves
919 moves
57 results
| Move | Type | Category | Power | Acc. | PP | Gen. |
|---|---|---|---|---|---|---|
| All-Out Pummeling Inflicts regular damage with no additional effect. | Fighting | Physical | — | — | 1 | 7 |
| All-Out Pummeling Inflicts regular damage with no additional effect. | Fighting | Special | — | — | 1 | 7 |
| Arm Thrust Hits 2-5 times in one turn. | Fighting | Physical | 15 | 100% | 20 | 3 |
| Aura Sphere Never misses. | Fighting | Special | 80 | — | 20 | 4 |
| Axe Kick The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. | Fighting | Physical | 120 | 90% | 10 | 9 |
| Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | Fighting | Physical | 80 | 100% | 10 | 8 |
| Brick Break Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 | 3 |
| Bulk Up Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 | 3 |
| Circle Throw Priority -6 Ends wild battles. Forces trainers to switch Pokémon. | Fighting | Physical | 60 | 90% | 10 | 5 |
| Close Combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 | 4 |
| Coaching Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user. | Fighting | Status | — | — | 10 | 8 |
| Collision Course The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it’s a supereffective hit. | Fighting | Physical | 100 | 100% | 5 | 9 |
| Combat Torque | Fighting | Physical | 100 | 100% | 10 | 9 |
| Counter Priority -5 Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 | 1 |
| Cross Chop Has an increased chance for a critical hit. | Fighting | Physical | 100 | 80% | 5 | 2 |
| Detect Priority +4 Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 | 2 |
| Double Kick Hits twice in one turn. | Fighting | Physical | 30 | 100% | 30 | 1 |
| Drain Punch Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 | 4 |
| Dynamic Punch Has a chance to confuse the target. | Fighting | Physical | 100 | 50% | 5 | 2 |
| Final Gambit Inflicts damage equal to the user’s remaining HP. User faints. | Fighting | Special | — | 100% | 5 | 5 |
| Flying Press Deals both Fighting and Flying-type damage. | Fighting | Physical | 100 | 95% | 10 | 6 |
| Focus Blast Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 | 4 |
| Focus Punch Priority -3 If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 | 3 |
| Force Palm Has a chance to paralyze the target. | Fighting | Physical | 60 | 100% | 10 | 4 |
| Hammer Arm Lowers user’s Speed by one stage. | Fighting | Physical | 100 | 90% | 10 | 4 |
| High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Physical | 130 | 90% | 10 | 1 |
| Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Physical | 100 | 95% | 10 | 1 |
| Karate Chop Has an increased chance for a critical hit. | Fighting | Physical | 50 | 100% | 25 | 1 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 | 1 |
| Low Sweep Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 | 5 |
| Mach Punch Priority +1 Inflicts regular damage with no additional effect. | Fighting | Physical | 40 | 100% | 30 | 2 |
| Mat Block Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. | Fighting | Status | — | — | 10 | 6 |
| Max Knuckle If this move hits, raise the Attack of the user and its allies' by 1 stage. | Fighting | Physical | 10 | — | 10 | 8 |
| Meteor Assault User foregoes its next turn to recharge. | Fighting | Physical | 150 | 100% | 5 | 8 |
| No Retreat Prevents user from switching out. Raises all of the user’s stats by one stage. | Fighting | Status | — | — | 5 | 8 |
| Octolock Prevents the target from switching out. At the end of each turn, the targets Defense and Special Defense are lowered by 1 stage. | Fighting | Status | — | 100% | 15 | 8 |
| Power-Up Punch Raises the user’s Attack by one stage after inflicting damage. | Fighting | Physical | 40 | 100% | 20 | 6 |
| Quick Guard Priority +3 Prevents any priority moves from hitting friendly Pokémon this turn. | Fighting | Status | — | — | 15 | 5 |
| Revenge Priority -4 Inflicts double damage if the user takes damage before attacking this turn. | Fighting | Physical | 60 | 100% | 10 | 3 |
| Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 | 2 |
| Rock Smash Has a chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 | 2 |
| Rolling Kick Has a chance to make the target flinch. | Fighting | Physical | 60 | 85% | 15 | 1 |
| Sacred Sword Ignores the target’s stat modifiers. | Fighting | Physical | 90 | 100% | 15 | 5 |
| Secret Sword Inflicts damage based on the target’s Defense, not Special Defense. | Fighting | Special | 85 | 100% | 10 | 5 |
| Seismic Toss Inflicts damage equal to the user’s level. | Fighting | Physical | — | 100% | 20 | 1 |
| Sky Uppercut Inflicts regular damage and can hit Bounce and Fly users. | Fighting | Physical | 85 | 90% | 15 | 3 |
| Storm Throw Always scores a critical hit. | Fighting | Physical | 60 | 100% | 10 | 5 |
| Submission User receives 1/4 the damage it inflicts in recoil. | Fighting | Physical | 80 | 80% | 20 | 1 |
| Superpower Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 | 3 |
| Thunderous Kick Lowers the target’s Defense by one stage after inflicting damage. | Fighting | Physical | 90 | 100% | 10 | 8 |
| Triple Arrows The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch. | Fighting | Physical | 90 | 100% | 10 | 8 |
| Triple Kick Hits three times, increasing power by 100% with each successful hit. | Fighting | Physical | 10 | 90% | 10 | 2 |
| Upper Hand Priority +3 The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | Fighting | Physical | 65 | 100% | 15 | 9 |
| Vacuum Wave Priority +1 Inflicts regular damage with no additional effect. | Fighting | Special | 40 | 100% | 30 | 4 |
| Victory Dance The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats. | Fighting | Status | 0 | — | 10 | 8 |
| Vital Throw Priority -1 Never misses. | Fighting | Physical | 70 | — | 10 | 2 |
| Wake-Up Slap If the target is asleep, has double power and wakes it up. | Fighting | Physical | 70 | 100% | 10 | 4 |