Moves
919 moves
38 results
| Move | Type | Category | Power | Acc. | PP | Gen. |
|---|---|---|---|---|---|---|
| Anchor Shot Traps the target. | Steel | Physical | 80 | 100% | 20 | 7 |
| Autotomize Raises the user’s Speed by two stages and halves the user’s weight. | Steel | Status | — | — | 15 | 5 |
| Behemoth Bash Deals twice the damage if the target is Dynamaxed. | Steel | Physical | 100 | 100% | 5 | 8 |
| Behemoth Blade Deals twice the damage if the target is Dynamaxed. | Steel | Physical | 100 | 100% | 5 | 8 |
| Bullet Punch Priority +1 Inflicts regular damage with no additional effect. | Steel | Physical | 40 | 100% | 30 | 4 |
| Corkscrew Crash Inflicts regular damage with no additional effect. | Steel | Physical | — | — | 1 | 7 |
| Corkscrew Crash Inflicts regular damage with no additional effect. | Steel | Special | — | — | 1 | 7 |
| Doom Desire Hits the target two turns later. | Steel | Special | 140 | 100% | 5 | 3 |
| Double Iron Bash Hits twice in one turn. | Steel | Physical | 60 | 100% | 5 | 7 |
| Flash Cannon Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 | 4 |
| Gear Grind Hits twice in one turn. | Steel | Physical | 50 | 85% | 15 | 5 |
| Gear Up Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. | Steel | Status | — | — | 20 | 7 |
| Gigaton Hammer The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row. | Steel | Physical | 160 | 100% | 5 | 9 |
| Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 | 4 |
| Hard Press The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. | Steel | Physical | 0 | 100% | 10 | 9 |
| Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Physical | — | 100% | 10 | 5 |
| Iron Defense Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 | 3 |
| Iron Head Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 | 4 |
| Iron Tail Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 | 2 |
| King’s Shield Priority +4 Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme. | Steel | Status | — | — | 10 | 6 |
| Magnet Bomb Never misses. | Steel | Physical | 60 | — | 20 | 4 |
| Make It Rain The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle. | Steel | Special | 120 | 100% | 5 | 9 |
| Max Steelspike If this move hits, raise the Defense of the user and its allies' by 1 stage. | Steel | Physical | 10 | — | 10 | 8 |
| Metal Burst Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | Steel | Physical | — | 100% | 10 | 4 |
| Metal Claw Has a chance to raise the user’s Attack by one stage. | Steel | Physical | 50 | 95% | 35 | 2 |
| Metal Sound Lowers the target’s Special Defense by two stages. | Steel | Status | — | 85% | 40 | 3 |
| Meteor Mash Has a chance to raise the user’s Attack by one stage. | Steel | Physical | 90 | 90% | 10 | 3 |
| Mirror Shot Has a chance to lower the target’s accuracy by one stage. | Steel | Special | 65 | 85% | 10 | 4 |
| Searing Sunraze Smash Cannot be disrupted by abilities. | Steel | Physical | 200 | — | 1 | 7 |
| Shelter The user makes its skin as hard as an iron shield, sharply boosting its Defense stat. | Steel | Status | 0 | — | 10 | 8 |
| Shift Gear Raises the user’s Attack by one stage and its Speed by two stages. | Steel | Status | — | — | 10 | 5 |
| Smart Strike Never misses. | Steel | Physical | 70 | — | 10 | 7 |
| Spin Out The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat. | Steel | Physical | 100 | 100% | 5 | 9 |
| Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | Steel | Special | 140 | 95% | 5 | 8 |
| Steel Roller Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active. | Steel | Physical | 130 | 100% | 5 | 8 |
| Steel Wing Has a chance to raise the user’s Defense by one stage. | Steel | Physical | 70 | 90% | 25 | 2 |
| Sunsteel Strike Cannot be disrupted by abilities. | Steel | Physical | 100 | 100% | 5 | 7 |
| Tachyon Cutter The user attacks by launching particle blades at the target twice in a row. This attack never misses. | Steel | Special | 50 | 0% | 10 | 9 |