About
The skin on its face is impervious to attack, but breathing difficulties made this Pokémon go extinct anyway.
- Abilities
-
Absorbs Water moves, healing for 1/4 max HP.
-
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Slush Rush Hidden ability
During Hail, this Pokémon has double Speed.
- Height
- 2.0 m 6′07″
- Weight
- 175.0 kg 385.8 lb
- Gender
Genderless
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 90 | 290–384 | |
| Attack | 90 | 166–306 | |
| Defense | 100 | 184–328 | |
| Sp. Atk | 80 | 148–284 | |
| Sp. Def | 90 | 166–306 | |
| Speed | 55 | 103–229 | |
| Total | 505 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- ElectricGrassFightingRock
- Resists ½×
- Water
- Resists ¼×
- Ice
Same-type attacks
- Super effective 2×
- FireGrassGroundFlyingRockDragon
- Not very effective ½×
- Water
Evolution
Arctovish does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Powder Snow STAB Has a chance to freeze the target. | Ice | Special | 40 | 100% | 25 |
| 1 | Water Gun STAB Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| 7 | Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| 14 | Icy Wind STAB Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| 21 | Has a chance to raise all of the user’s stats by one stage. | Rock | Special | 60 | 100% | 5 |
| 28 | Has a chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 35 | Reduces damage five turns, but must be used during hail. | Ice | Status | — | — | 20 |
| 42 | Freeze-Dry STAB Super-effective against Water. | Ice | Special | 70 | 100% | 20 |
| 49 | Inflicts damage equal to half the target’s HP. | Normal | Physical | — | 90% | 10 |
| 56 | Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| 63 | Fishious Rend STAB Power doubles if the user moves before the target. | Water | Physical | 85 | 100% | 10 |
| 70 | Icicle Crash STAB Has a chance to make the target flinch. | Ice | Physical | 85 | 90% | 10 |
| 77 | Blizzard STAB Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Avalanche STAB Inflicts double damage if the user takes damage before attacking this turn. | Ice | Physical | 60 | 100% | 10 |
Blizzard STAB Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
Brine STAB Has double power against Pokémon that have less than half their max HP remaining. | Water | Special | 65 | 100% | 10 |
| Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
Dive STAB User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
Hydro Pump STAB Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
Ice Beam STAB Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
Ice Fang STAB Has a chance to freeze the target and a chance to make the target flinch. | Ice | Physical | 65 | 95% | 15 |
Icicle Spear STAB Hits 2-5 times in one turn. | Ice | Physical | 25 | 100% | 30 |
Icy Wind STAB Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
Liquidation STAB Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Destroys Reflect and Light Screen. | Psychic | Physical | 85 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Hits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
Surf STAB Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
Waterfall STAB Has a chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
Whirlpool STAB Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Special | 35 | 85% | 15 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn. | Rock | Special | 120 | 90% | 10 |
Training and breeding
Training
- EV yield
- 2 Defense
- Catch rate
- 45
- Base friendship
- 50
- Base experience
- 177
- Growth rate
- Slow
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 35 (about 8,995 steps)