About
These Pokémon live in herds of about 20 individuals. Bouffalant that betray the herd will lose the hair on their heads for some reason.
- Abilities
-
Strengthens recoil moves to 1.2× their power.
-
Absorbs Grass moves, raising Attack one stage.
Soundproof Hidden ability
Protects against sound-based moves.
- Height
- 1.6 m 5′03″
- Weight
- 94.6 kg 208.6 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 95 | 300–394 | |
| Attack | 110 | 202–350 | |
| Defense | 95 | 175–317 | |
| Sp. Atk | 40 | 76–196 | |
| Sp. Def | 95 | 175–317 | |
| Speed | 55 | 103–229 | |
| Total | 490 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- Fighting
- Immune
- Ghost
Same-type attacks
- Not very effective ½×
- RockSteel
- No effect
- Ghost
Evolution
Bouffalant does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Tackle STAB Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 5 | Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| 10 | Fury Attack STAB Hits 2-5 times in one turn. | Normal | Physical | 15 | 85% | 20 |
| 15 | Inflicts double damage if the user takes damage before attacking this turn. | Fighting | Physical | 60 | 100% | 10 |
| 20 | Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| 25 | Horn Attack STAB Inflicts regular damage with no additional effect. | Normal | Physical | 65 | 100% | 25 |
| 30 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| 35 | Prevents the target from using sound-based moves for two turns. | Dark | Physical | 80 | 100% | 15 |
| 40 | Head Charge STAB User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 120 | 100% | 15 |
| 45 | Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| 50 | Inflicts regular damage with no additional effect. | Bug | Physical | 120 | 85% | 10 |
| 55 | Giga Impact STAB User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
Body Slam STAB Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Facade STAB Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
Giga Impact STAB User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Inflicts regular damage with no additional effect. | Ground | Physical | 95 | 95% | 10 |
| Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| Inflicts regular damage with no additional effect. | Bug | Physical | 120 | 85% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Retaliate STAB Has double power if a friendly Pokémon fainted last turn. | Normal | Physical | 70 | 100% | 5 |
| Inflicts double damage if the user takes damage before attacking this turn. | Fighting | Physical | 60 | 100% | 10 |
| Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
Round STAB Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Never misses. | Steel | Physical | 70 | — | 10 |
Snore STAB Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Prevents the target from using sound-based moves for two turns. | Dark | Physical | 80 | 100% | 15 |
Uproar STAB Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| User receives 1/4 the damage it inflicts in recoil. | Electric | Physical | 90 | 100% | 15 |
| Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Can only be used after the user has eaten a berry. | Poison | Special | 120 | 90% | 10 |
| Raises the user’s Defense by three stages. | Grass | Status | — | — | 10 |
Endeavor STAB Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
Headbutt STAB Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
Skull Bash STAB Raises the user’s Defense by one stage. User charges for one turn before attacking. | Normal | Physical | 130 | 100% | 10 |
Stomp STAB Has a chance to make the target flinch. | Normal | Physical | 65 | 100% | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Power doubles if the user had a stat stage lowered this turn. | Dark | Physical | 75 | 100% | 5 |
Training and breeding
Training
- EV yield
- 2 Attack
- Catch rate
- 45
- Base friendship
- 70
- Base experience
- 172
- Growth rate
- Medium
Breeding
- Egg groups
- Ground
- Egg cycles
- 20 (about 5,140 steps)