About
This Pokémon traveled through time to come from the future. It bolsters grass and trees with its own strength, and it can heal wounds, too.
- Abilities
-
Cures any major status ailment upon switching out.
- Height
- 0.6 m 2′00″
- Weight
- 5.0 kg 11.0 lb
- Gender
Genderless
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 100 | 310–404 | |
| Attack | 100 | 184–328 | |
| Defense | 100 | 184–328 | |
| Sp. Atk | 100 | 184–328 | |
| Sp. Def | 100 | 184–328 | |
| Speed | 100 | 184–328 | |
| Total | 600 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Bug
- Weak 2×
- FireIcePoisonFlyingGhostDark
- Resists ½×
- WaterElectricGrassFightingGroundPsychic
Same-type attacks
- Super effective 2×
- WaterFightingPoisonGroundRock
- Not very effective ½×
- Steel
Evolution
Celebi does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion STAB Has a chance to confuse the target. | Psychic | Special | 50 | 100% | 25 |
| 1 | Cures the entire party of major status effects. | Normal | Status | — | — | 5 |
| 10 | Magical Leaf STAB Never misses. | Grass | Special | 60 | — | 20 |
| 20 | Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| 30 | Has a chance to raise all of the user’s stats by one stage. | Rock | Special | 60 | 100% | 5 |
| 40 | Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up. | Water | Status | — | — | 10 |
| 50 | Seeds the target, stealing HP from it every turn. | Grass | Status | — | 90% | 10 |
| 60 | Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| 70 | Future Sight STAB Hits the target two turns later. | Psychic | Special | 120 | 100% | 10 |
| 80 | User faints. Its replacement has its HP fully restored and any major status effect removed. | Psychic | Status | — | — | 10 |
| 90 | Leaf Storm STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Grass | Special | 130 | 90% | 5 |
| 100 | User and target both faint after three turns. | Normal | Status | — | — | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Never misses. | Flying | Physical | 60 | — | 20 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Has a chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90% | 10 |
| Inflicts regular damage with no additional effect. | Normal | Physical | 50 | 95% | 30 |
| Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
Dream Eater STAB Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | Psychic | Special | 100 | 100% | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Energy Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Grass Knot STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
Psychic STAB Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Never misses. | Electric | Special | 60 | — | 20 |
| User and target swap abilities. | Psychic | Status | — | — | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Solar Beam STAB Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
| Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
Training and breeding
Training
- EV yield
- 3 HP
- Catch rate
- 45
- Base friendship
- 100
- Base experience
- 270
- Growth rate
- Medium Slow
- Wild held items
- Lum Berry
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 120 (about 30,840 steps)