About
Fezandipiti beats its glossy wings to scatter pheromones that captivate people and Pokémon.
- Abilities
-
May cause bad poisoning when the Pokémon hits an opponent with a move.
Technician Hidden ability
Strengthens moves of 60 base power or less to 1.5× their power.
- Height
- 1.4 m 4′07″
- Weight
- 30.1 kg 66.4 lb
- Gender
♂ 100% ♀ 0%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 88 | 286–380 | |
| Attack | 91 | 168–309 | |
| Defense | 82 | 152–289 | |
| Sp. Atk | 70 | 130–262 | |
| Sp. Def | 125 | 229–383 | |
| Speed | 99 | 182–326 | |
| Total | 555 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- GroundPsychicSteel
- Resists ½×
- GrassDarkFairy
- Resists ¼×
- FightingBug
- Immune
- Dragon
Same-type attacks
- Super effective 2×
- GrassFightingDragonDarkFairy
- Not very effective ½×
- PoisonSteel
Evolution
Fezandipiti does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Disarming Voice STAB Never misses. | Fairy | Special | 40 | — | 15 |
| 1 | Hits twice in one turn. | Fighting | Physical | 30 | 100% | 30 |
| 1 | Inflicts regular damage with no additional effect. | Flying | Physical | 35 | 100% | 35 |
| 1 | Poisons the target. | Poison | Status | — | 90% | 40 |
| 8 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 16 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| 24 | Inflicts regular damage with no additional effect. | Flying | Physical | 60 | 100% | 35 |
| 32 | Cross Poison STAB Has an increased chance for a critical hit and a chance to poison the target. | Poison | Physical | 70 | 100% | 20 |
| 40 | Hits 2-5 times in one turn. | Normal | Physical | 25 | 85% | 10 |
| 48 | Hits once for every conscious Pokémon the trainer has. | Dark | Physical | — | 100% | 10 |
| 56 | Raises the target’s Special Attack by one stage and confuses the target. | Dark | Status | — | 100% | 15 |
| 56 | Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| 64 | Heals the user by half its max HP. | Flying | Status | — | — | 5 |
| 72 | Moonblast STAB Has a chance to lower the target’s Special Attack by one stage. | Fairy | Special | 95 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Acid Spray STAB Lowers the target’s Special Defense by two stages. | Poison | Special | 40 | 100% | 20 |
| Has double power if the user has no held item. | Flying | Physical | 55 | 100% | 15 |
| Never misses. | Flying | Physical | 60 | — | 20 |
| Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| Has an increased chance for a critical hit. | Flying | Special | 60 | 95% | 25 |
| Has a chance to make the target flinch. | Flying | Special | 75 | 95% | 15 |
Alluring Voice STAB The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | Fairy | Special | 80 | 100% | 10 |
| User receives 1/3 the damage inflicted in recoil. | Flying | Physical | 120 | 100% | 15 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
Dazzling Gleam STAB Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
Disarming Voice STAB Never misses. | Fairy | Special | 40 | — | 15 |
| Hits twice in one turn. | Flying | Physical | 40 | 90% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| User flies high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 90 | 95% | 15 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Gunk Shot STAB Has a chance to poison the target. | Poison | Physical | 120 | 80% | 5 |
| Has a chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| Has a chance to confuse the target. | Flying | Special | 110 | 70% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Power doubles if the user had a stat stage lowered this turn. | Dark | Physical | 75 | 100% | 5 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
Play Rough STAB Has a chance to lower the target’s Attack by one stage. | Fairy | Physical | 90 | 90% | 10 |
Poison Jab STAB Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
Poison Tail STAB Has an increased chance for a critical hit and a chance to poison the target. | Poison | Physical | 50 | 100% | 25 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Sludge Bomb STAB Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Never misses. | Normal | Special | 60 | — | 20 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| For three turns, friendly Pokémon have doubled Speed. | Flying | Status | — | — | 15 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
| Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
Venoshock STAB Inflicts double damage if the target is Poisoned. | Poison | Special | 65 | 100% | 10 |
Training and breeding
Training
- EV yield
- 3 Sp. Def
- Catch rate
- 3
- Base friendship
- 0
- Base experience
- 278
- Growth rate
- Slow
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 50 (about 12,850 steps)