About
There was supposedly an incident in which it launched shining blades to cut everything around it to pieces. Little else is known about it.
- Abilities
-
Raises highest stat on Electric Terrain, or if holding Booster Energy.
- Height
- 1.6 m 5′03″
- Weight
- 156.0 kg 343.9 lb
- Gender
Genderless
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 90 | 290–384 | |
| Attack | 72 | 134–267 | |
| Defense | 100 | 184–328 | |
| Sp. Atk | 122 | 224–377 | |
| Sp. Def | 108 | 198–346 | |
| Speed | 98 | 180–324 | |
| Total | 590 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FireGroundGhostDark
- Resists ½×
- NormalGrassIceFlyingRockDragonSteelFairy
- Resists ¼×
- Psychic
- Immune
- Poison
Same-type attacks
- Super effective 2×
- IceFightingPoisonRockFairy
- Not very effective ½×
- Steel
Evolution
Iron Crown does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion STAB Has a chance to confuse the target. | Psychic | Special | 50 | 100% | 25 |
| 1 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | Electric | Status | — | — | 10 |
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Metal Claw STAB Has a chance to raise the user’s Attack by one stage. | Steel | Physical | 50 | 95% | 35 |
| 7 | Smart Strike STAB Never misses. | Steel | Physical | 70 | — | 10 |
| 14 | Has an increased chance for a critical hit. | Normal | Physical | 70 | 100% | 20 |
| 21 | Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| 28 | Psyshock STAB Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| 35 | Psycho Cut STAB Has an increased chance for a critical hit. | Psychic | Physical | 70 | 100% | 20 |
| 42 | Flash Cannon STAB Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| 49 | Ignores the target’s stat modifiers. | Fighting | Physical | 90 | 100% | 15 |
| 56 | Tachyon Cutter STAB The user attacks by launching particle blades at the target twice in a row. This attack never misses. | Steel | Special | 50 | 0% | 10 |
| 63 | Future Sight STAB Hits the target two turns later. | Psychic | Special | 120 | 100% | 10 |
| 70 | User must switch out after attacking. | Electric | Special | 70 | 100% | 20 |
| 77 | Prevents any priority moves from hitting friendly Pokémon this turn. | Fighting | Status | — | — | 15 |
| 84 | Metal Burst STAB Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | Steel | Physical | — | 100% | 10 |
| 91 | User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| Has a chance to make the target flinch. | Flying | Special | 75 | 95% | 15 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | Electric | Status | — | — | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Expanding Force STAB If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. | Psychic | Special | 80 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Flash Cannon STAB Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
Future Sight STAB Hits the target two turns later. | Psychic | Special | 120 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — | — | 5 |
Heavy Slam STAB Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Physical | — | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
Iron Head STAB Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
Metal Claw STAB Has a chance to raise the user’s Attack by one stage. | Steel | Physical | 50 | 95% | 35 |
| Lowers the target’s Special Defense by two stages. | Steel | Status | — | 85% | 40 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
Psychic STAB Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
Psychic Noise STAB The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. | Psychic | Special | 75 | 100% | 10 |
Psyshock STAB Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Smart Strike STAB Never misses. | Steel | Physical | 70 | — | 10 |
| Requires a turn to charge before attacking. | Grass | Physical | 125 | 100% | 10 |
Steel Beam STAB Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | Steel | Special | 140 | 95% | 5 |
Stored Power STAB Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Special | 20 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | Electric | Physical | 100 | 95% | 15 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| User must switch out after attacking. | Electric | Special | 70 | 100% | 20 |
| Inflicts regular damage with no additional effect. | Bug | Physical | 80 | 100% | 15 |
Zen Headbutt STAB Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
Training and breeding
Training
- EV yield
- 3 Sp. Atk
- Catch rate
- 10
- Base friendship
- 0
- Base experience
- 295
- Growth rate
- Slow
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 50 (about 12,850 steps)