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About

This Pokémon shares many similarities with Iron Hands, an object mentioned in a certain expedition journal.
Violet 1 of 2
Abilities

Quark Drive

Raises highest stat on Electric Terrain, or if holding Booster Energy.

Height
1.8 m 5′11″
Weight
380.7 kg 839.3 lb
Gender

Genderless

Base stats

Range at
StatBaseDistributionRange at level 100
HP154
418–512
Attack140
256–416
Defense108
198–346
Sp. Atk50
94–218
Sp. Def68
126–258
Speed50
94–218
Total570

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
GroundPsychicFairy
Resists ½×
ElectricBugRockDarkSteel

Same-type attacks

Super effective 2×
NormalWaterIceFlyingRockDarkSteel

Evolution

Iron Hands does not evolve.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
1

Arm Thrust STAB

Hits 2-5 times in one turn.

Fighting Physical15100%20
1

Focus Energy

Increases the user’s chance to score a critical hit.

Normal Status——30
1

Sand Attack

Lowers the target’s accuracy by one stage.

Ground Status—100%15
1

Tackle

Inflicts regular damage with no additional effect.

Normal Physical40100%35
7

Fake Out

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Normal Physical40100%10
14

Whirlwind

Immediately ends wild battles. Forces trainers to switch Pokémon.

Normal Status——20
21

Thunder Punch STAB

Has a chance to paralyze the target.

Electric Physical75100%15
28

Slam

Inflicts regular damage with no additional effect.

Normal Physical8075%20
35

Force Palm STAB

Has a chance to paralyze the target.

Fighting Physical60100%10
42

Seismic Toss STAB

Inflicts damage equal to the user’s level.

Fighting Physical—100%20
49

Charge

Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.

Electric Status——20
56

Wild Charge STAB

User receives 1/4 the damage it inflicts in recoil.

Electric Physical90100%15
63

Close Combat STAB

Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

Fighting Physical120100%5
70

Detect

Prevents any moves from hitting the user this turn.

Fighting Status——5
77

Heavy Slam

Power is higher when the user weighs more than the target, up to a maximum of 120.

Steel Physical—100%10
84

Belly Drum

User pays half its max HP to max out its Attack.

Normal Status——10
91

Focus Punch STAB

If the user takes damage before attacking, the attack is canceled.

Fighting Physical150100%20

Training and breeding

Training

EV yield
3 Attack
Catch rate
50
Base friendship
0
Base experience
285
Growth rate
Slow

Breeding

Egg groups
No Eggs
Egg cycles
50 (about 12,850 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

Pokémon and its names are trademarks of Nintendo, Game Freak and Creatures. Dexa is a fan project.