About
Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.
- Abilities
-
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
- Height
- 0.3 m 1′00″
- Weight
- 0.1 kg 0.2 lb
- Gender
Genderless
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 59 | 228–322 | |
| Attack | 181 | 330–507 | |
| Defense | 131 | 240–397 | |
| Sp. Atk | 59 | 110–238 | |
| Sp. Def | 31 | 60–177 | |
| Speed | 109 | 200–348 | |
| Total | 570 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Fire
- Weak 2×
- Fighting
- Resists ½×
- NormalWaterElectricPsychicRockDragonSteelFairy
- Resists ¼×
- Grass
- Immune
- Poison
Same-type attacks
- Super effective 2×
- WaterIceGroundRockFairy
- Not very effective ½×
- FireSteel
Evolution
Kartana does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | Bug | Physical | 40 | 95% | 20 |
| 1 | Inflicts regular damage with no additional effect. | Fighting | Special | 40 | 100% | 30 |
| 5 | Razor Leaf STAB Has an increased chance for a critical hit. | Grass | Physical | 55 | 95% | 25 |
| 10 | Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| 15 | Inflicts regular damage with no additional effect. | Normal | Physical | 50 | 95% | 30 |
| 20 | Has an increased chance for a critical hit. | Flying | Special | 60 | 95% | 25 |
| 25 | Never misses. | Flying | Physical | 60 | — | 20 |
| 30 | Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| 35 | Has an increased chance for a critical hit. | Dark | Physical | 70 | 100% | 15 |
| 40 | Heals the user by half its max HP. Affected by weather. | Grass | Status | — | — | 5 |
| 45 | Guarantees a critical hit with the user’s next move. | Normal | Status | — | — | 30 |
| 50 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | Flying | Status | — | — | 15 |
| 55 | Leaf Blade STAB Has an increased chance for a critical hit. | Grass | Physical | 90 | 100% | 15 |
| 60 | Ignores the target’s stat modifiers. | Fighting | Physical | 90 | 100% | 15 |
| 65 | Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| 70 | Causes a one-hit KO. | Normal | Physical | — | 30% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to make the target flinch. | Flying | Special | 75 | 95% | 15 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
Leaf Blade STAB Has an increased chance for a critical hit. | Grass | Physical | 90 | 100% | 15 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Has an increased chance for a critical hit. | Psychic | Physical | 70 | 100% | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Smart Strike STAB Never misses. | Steel | Physical | 70 | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
Solar Blade STAB Requires a turn to charge before attacking. | Grass | Physical | 125 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| Inflicts regular damage with no additional effect. | Bug | Physical | 80 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Steel Beam STAB Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | Steel | Special | 140 | 95% | 5 |
Training and breeding
Training
- EV yield
- 3 Attack
- Catch rate
- 45
- Base friendship
- 0
- Base experience
- 257
- Growth rate
- Slow
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 120 (about 30,840 steps)