Search Dexa
Find a Pokémon, type or page
Skip to content

About

It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.
Shield 1 of 6
Abilities

Inner Focus

Prevents flinching.

Telepathy

Protects against friendly Pokémon's damaging moves.

Symbiosis Hidden ability

Passes the bearer's held item to an ally when the ally uses up its item.

Height
1.5 m 4′11″
Weight
76.0 kg 167.6 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP90
290–384
Attack60
112–240
Defense80
148–284
Sp. Atk90
166–306
Sp. Def110
202–350
Speed60
112–240
Total490

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
BugDark
Resists ½×
Psychic
Immune
Ghost

Same-type attacks

Super effective 2×
FightingPoison
Not very effective ½×
Steel

Evolution

Oranguru does not evolve.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
1

Confusion STAB

Has a chance to confuse the target.

Psychic Special50100%25
1

Taunt

For the next few turns, the target can only use damaging moves.

Dark Status—100%20
5

After You

Makes the target act next this turn.

Normal Status——15
10

Calm Mind

Raises the user’s Special Attack and Special Defense by one stage.

Psychic Status——20
15

Stored Power STAB

Power is higher the more the user’s stats have been raised, to a maximum of 31×.

Psychic Special20100%10
20

Psych Up

Discards the user’s stat changes and copies the target’s.

Normal Status——10
25

Quash

Makes the target act last this turn.

Dark Status—100%15
30

Nasty Plot

Raises the user’s Special Attack by two stages.

Dark Status——20
35

Zen Headbutt STAB

Has a chance to make the target flinch.

Psychic Physical8090%15
40

Trick Room

For five turns, slower Pokémon will act before faster Pokémon.

Psychic Status——5
45

Psychic STAB

Has a chance to lower the target’s Special Defense by one stage.

Psychic Special90100%10
50

Instruct

Forces the target to repeat its last used move.

Psychic Status——15
55

Foul Play

Calculates damage with the target’s attacking stat.

Dark Physical95100%15
60

Future Sight STAB

Hits the target two turns later.

Psychic Special120100%10

Training and breeding

Training

EV yield
2 Sp. Def
Catch rate
45
Base friendship
70
Base experience
172
Growth rate
Slow

Breeding

Egg groups
Ground
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

Pokémon and its names are trademarks of Nintendo, Game Freak and Creatures. Dexa is a fan project.