About
It’s covered in a slime that keeps its skin moist, allowing it to stay on land for days without drying up.
- Abilities
-
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Unaware Hidden ability
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
- Height
- 0.3 m 1′00″
- Weight
- 1.2 kg 2.6 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 55 | 220–314 | |
| Attack | 60 | 112–240 | |
| Defense | 130 | 238–394 | |
| Sp. Atk | 30 | 58–174 | |
| Sp. Def | 130 | 238–394 | |
| Speed | 5 | 13–119 | |
| Total | 410 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- ElectricGrass
- Resists ½×
- FireWaterIceSteel
Same-type attacks
- Super effective 2×
- FireGroundRock
- Not very effective ½×
- WaterGrassDragon
Evolution
Pyukumuku does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| 1 | Raises the user’s Defense by one stage. | Normal | Status | — | — | 30 |
| 5 | Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| 10 | For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| 15 | Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| 20 | Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| 25 | Cures the target of a major status ailment and heals the user for 50% of its max HP. | Poison | Status | — | — | 20 |
| 30 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| 35 | Nullifies target’s ability until it leaves battle. | Poison | Status | — | 100% | 10 |
| 40 | Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| 45 | Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| 50 | Changes the target’s type to Water. | Water | Status | — | 100% | 20 |
| 55 | Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| 60 | Lowers the target’s Attack and Special Attack by two stages. User faints. | Dark | Status | — | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. | Poison | Status | — | 100% | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Inflicts twice the damage the user received from the last special hit it took. | Psychic | Special | — | 100% | 20 |
| Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Lowers the target’s Attack and Defense by one stage. | Normal | Status | — | 100% | 20 |
Training and breeding
Training
- EV yield
- 2 Sp. Def
- Catch rate
- 60
- Base friendship
- 70
- Base experience
- 144
- Growth rate
- Fast
Breeding
- Egg groups
- Water1
- Egg cycles
- 15 (about 3,855 steps)