About
Each Spinda’s spot pattern is different. With its stumbling movements, it evades opponents’ attacks brilliantly!
- Abilities
-
Prevents confusion.
-
Doubles evasion when confused.
Contrary Hidden ability
Inverts stat changes.
- Height
- 1.1 m 3′07″
- Weight
- 5.0 kg 11.0 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 60 | 230–324 | |
| Attack | 60 | 112–240 | |
| Defense | 60 | 112–240 | |
| Sp. Atk | 60 | 112–240 | |
| Sp. Def | 60 | 112–240 | |
| Speed | 60 | 112–240 | |
| Total | 360 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- Fighting
- Immune
- Ghost
Same-type attacks
- Not very effective ½×
- RockSteel
- No effect
- Ghost
Evolution
Spinda does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle STAB Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 5 | Uses the target’s last used move. | Normal | Status | — | — | 20 |
| 10 | Confuses the target. | Normal | Status | — | 100% | 20 |
| 14 | Has a chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| 19 | Puts the target to sleep. | Psychic | Status | — | 60% | 20 |
| 23 | Body Slam STAB Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| 28 | Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100% | 5 |
| 32 | Confuses the target. | Normal | Status | — | 100% | 20 |
| 37 | Uproar STAB Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| 41 | Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| 46 | Double-Edge STAB User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| 50 | Flail STAB Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 |
| 55 | Thrash STAB Hits every turn for 2-3 turns, then confuses the user. | Normal | Physical | 120 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | Psychic | Special | 100 | 100% | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Facade STAB Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User recovers the item it last used up. | Normal | Status | — | — | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Never misses. | Electric | Special | 60 | — | 20 |
| User and target swap abilities. | Psychic | Status | — | — | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Strength STAB Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100% | 20 |
| Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
Fake Out STAB Can only be used as the first move after the user enters battle. Causes the target to flinch. | Normal | Physical | 40 | 100% | 10 |
| Lowers the target’s Special Defense by two stages. | Dark | Status | — | 100% | 20 |
| Averages Defense and Special Defense with the target. | Psychic | Status | — | — | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Has an increased chance for a critical hit. | Psychic | Physical | 70 | 100% | 20 |
| Transfers the user’s major status effect to the target. | Psychic | Status | — | 100% | 10 |
Rapid Spin STAB Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | Normal | Physical | 50 | 100% | 40 |
| Copies the target’s ability. | Psychic | Status | — | — | 10 |
| User and target swap items. | Psychic | Status | — | 100% | 10 |
| User will recover half its max HP at the end of the next turn. | Normal | Status | — | — | 10 |
Training and breeding
Training
- EV yield
- 1 Sp. Atk
- Catch rate
- 255
- Base friendship
- 70
- Base experience
- 126
- Growth rate
- Fast
- Wild held items
- Chesto Berry
Breeding
- Egg groups
- Ground, Humanshape
- Egg cycles
- 15 (about 3,855 steps)