Moves
919 moves
49 results
| Move | Type | Category | Power | Acc. | PP | Gen. |
|---|---|---|---|---|---|---|
| 10,000,000 Volt Thunderbolt Inflicts regular damage with no additional effect. | Electric | Special | 195 | — | 1 | 7 |
| Aura Wheel Raises the user's Speed by 1 stage. In Full Belly Mode, this move is Electric type. In Hangry Mode, this move is Dark type. | Electric | Physical | 110 | 100% | 10 | 8 |
| Bolt Beak Power doubles if the user moves before the target. | Electric | Physical | 85 | 100% | 10 | 8 |
| Bolt Strike Has a chance to paralyze the target. | Electric | Physical | 130 | 85% | 5 | 5 |
| Buzzy Buzz Inflicts regular damage with no additional effect. | Electric | Special | 60 | 100% | 20 | 7 |
| Catastropika Inflicts regular damage with no additional effect. | Electric | Physical | 210 | — | 1 | 7 |
| Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Status | — | — | 20 | 3 |
| Charge Beam Has a chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90% | 10 | 4 |
| Discharge Has a chance to paralyze the target. | Electric | Special | 80 | 100% | 15 | 4 |
| Double Shock The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type. | Electric | Physical | 120 | 100% | 5 | 9 |
| Eerie Impulse Lowers the target’s Special Attack by two stages. | Electric | Status | — | 100% | 15 | 6 |
| Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | Electric | Status | — | — | 10 | 6 |
| Electrify Changes the target’s move’s type to Electric if it hasn’t moved yet this turn. | Electric | Status | — | — | 20 | 6 |
| Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Special | — | 100% | 10 | 5 |
| Electro Drift The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. | Electric | Special | 100 | 100% | 5 | 9 |
| Electro Shot The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain. | Electric | Special | 130 | 100% | 10 | 9 |
| Electroweb Lowers the target’s Speed by one stage. | Electric | Special | 55 | 95% | 15 | 5 |
| Fusion Bolt With Fusion Flare, inflicts double damage. | Electric | Physical | 100 | 100% | 5 | 5 |
| Gigavolt Havoc Inflicts regular damage with no additional effect. | Electric | Physical | — | — | 1 | 7 |
| Gigavolt Havoc Inflicts regular damage with no additional effect. | Electric | Special | — | — | 1 | 7 |
| Ion Deluge Priority +1 Changes all Normal moves to Electric moves for the rest of the turn. | Electric | Status | — | — | 25 | 6 |
| Magnet Rise User is immune to Ground moves and effects for five turns. | Electric | Status | — | — | 10 | 4 |
| Magnetic Flux Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. | Electric | Status | — | — | 20 | 6 |
| Max Lightning For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | Electric | Physical | 10 | — | 10 | 8 |
| Nuzzle Has a chance to paralyze the target. | Electric | Physical | 20 | 100% | 20 | 6 |
| Overdrive Inflicts regular damage with no additional effect. | Electric | Special | 80 | 100% | 10 | 8 |
| Parabolic Charge Heals the user for half the total damage dealt to all targets. | Electric | Special | 65 | 100% | 20 | 6 |
| Pika Papow Inflicts regular damage with no additional effect. | Electric | Special | — | — | 20 | 7 |
| Plasma Fists After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn. | Electric | Physical | 100 | 100% | 15 | 7 |
| Rising Voltage If Electric Terrain is active and the user is grounded, this move has has its power doubled. | Electric | Special | 70 | 100% | 20 | 8 |
| Shock Wave Never misses. | Electric | Special | 60 | — | 20 | 3 |
| Spark Has a chance to paralyze the target. | Electric | Physical | 65 | 100% | 20 | 2 |
| Stoked Sparksurfer Has a chance to paralyze the target. | Electric | Special | 175 | — | 1 | 7 |
| Supercell Slam The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | Electric | Physical | 100 | 95% | 15 | 9 |
| Thunder Has a chance to paralyze the target. | Electric | Special | 110 | 70% | 10 | 1 |
| Thunder Cage Prevents the target from fleeing and inflicts damage for 2-5 turns. | Electric | Special | 80 | 90% | 15 | 8 |
| Thunder Fang Has a chance to paralyze the target and a chance to make the target flinch. | Electric | Physical | 65 | 95% | 15 | 4 |
| Thunder Punch Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 | 1 |
| Thunder Shock Has a chance to paralyze the target. | Electric | Special | 40 | 100% | 30 | 1 |
| Thunder Wave Paralyzes the target. | Electric | Status | — | 90% | 20 | 1 |
| Thunderbolt Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 | 1 |
| Thunderclap Priority +1 This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack. | Electric | Special | 70 | 100% | 5 | 9 |
| Volt Switch User must switch out after attacking. | Electric | Special | 70 | 100% | 20 | 5 |
| Volt Tackle User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target. | Electric | Physical | 120 | 100% | 15 | 3 |
| Wild Charge User receives 1/4 the damage it inflicts in recoil. | Electric | Physical | 90 | 100% | 15 | 5 |
| Wildbolt Storm The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis. | Electric | Special | 100 | 80% | 10 | 8 |
| Zap Cannon Has a chance to paralyze the target. | Electric | Special | 120 | 50% | 5 | 2 |
| Zing Zap Has a chance to make the target flinch. | Electric | Physical | 80 | 100% | 10 | 7 |
| Zippy Zap Priority +2 Inflicts regular damage with no additional effect. | Electric | Physical | 80 | 100% | 10 | 7 |