Moves
919 moves
31 results
| Move | Type | Category | Power | Acc. | PP | Gen. |
|---|---|---|---|---|---|---|
| Bone Club Has a chance to make the target flinch. | Ground | Physical | 65 | 85% | 20 | 1 |
| Bone Rush Hits 2-5 times in one turn. | Ground | Physical | 25 | 90% | 10 | 2 |
| Bonemerang Hits twice in one turn. | Ground | Physical | 50 | 90% | 10 | 1 |
| Bulldoze Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 | 5 |
| Dig User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 | 1 |
| Drill Run Has an increased chance for a critical hit. | Ground | Physical | 80 | 95% | 10 | 5 |
| Earth Power Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 | 4 |
| Earthquake Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 | 1 |
| Fissure Causes a one-hit KO. | Ground | Physical | — | 30% | 5 | 1 |
| Headlong Rush The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats. | Ground | Physical | 120 | 100% | 5 | 8 |
| High Horsepower Inflicts regular damage with no additional effect. | Ground | Physical | 95 | 95% | 10 | 7 |
| Land’s Wrath Inflicts regular damage with no additional effect. | Ground | Physical | 90 | 100% | 10 | 6 |
| Magnitude Power varies randomly from 10 to 150. | Ground | Physical | — | 100% | 30 | 2 |
| Max Quake If this move hits, raise the Special Defense of the user and its allies' by 1 stage. | Ground | Physical | 10 | — | 10 | 8 |
| Mud Bomb Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 65 | 85% | 10 | 4 |
| Mud Shot Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 | 3 |
| Mud Sport Halves all Electric-type damage. | Ground | Status | — | — | 15 | 3 |
| Mud-Slap Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 | 2 |
| Precipice Blades Inflicts regular damage with no additional effect. | Ground | Physical | 120 | 85% | 10 | 6 |
| Rototiller Raises the Attack and Special Attack of all Grass Pokémon in battle. | Ground | Status | — | — | 10 | 6 |
| Sand Attack Lowers the target’s accuracy by one stage. | Ground | Status | — | 100% | 15 | 1 |
| Sand Tomb Prevents the target from fleeing and inflicts damage for 2-5 turns. | Ground | Physical | 35 | 85% | 15 | 3 |
| Sandsear Storm The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn. | Ground | Special | 100 | 80% | 10 | 8 |
| Scorching Sands Has a chance to burn the target. | Ground | Special | 70 | 100% | 10 | 8 |
| Shore Up Heals the user for ½ its max HP, or ⅔ during a sandstorm. | Ground | Status | — | — | 5 | 7 |
| Spikes Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Status | — | — | 20 | 2 |
| Stomping Tantrum Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 | 7 |
| Tectonic Rage Inflicts regular damage with no additional effect. | Ground | Physical | — | — | 1 | 7 |
| Tectonic Rage Inflicts regular damage with no additional effect. | Ground | Special | — | — | 1 | 7 |
| Thousand Arrows Grounds the target, and hits even Flying-type or levitating Pokémon. | Ground | Physical | 90 | 100% | 10 | 6 |
| Thousand Waves Prevents the target from leaving battle. | Ground | Physical | 90 | 100% | 10 | 6 |