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All moves

Spikes

Ground Status

Scatters spikes around the opposing field, which damage opposing Pokémon that enter the field for 1/8 of their max HP. Pokémon immune to Ground moves are immune to this damage, except during Gravity. Up to three layers of spikes may be laid down, adding 1/16 to the damage done: two layers of spikes damage for 3/16 max HP, and three layers damage for 1/4 max HP. Wonder Guard does not block damage from this effect. Rapid Spin removes this effect from its user’s side of the field. Defog removes this effect from its target’s side of the field.

“The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.”

Power
—
Accuracy
Never misses
PP
20
Priority
0
Target
Opponents Field
Introduced
Generation II

Learned by 99 Pokémon

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

Pokémon and its names are trademarks of Nintendo, Game Freak and Creatures. Dexa is a fan project.