About
People fashion swords from Skarmory’s shed feathers, so this Pokémon is a popular element in heraldic designs.
- Abilities
-
Ignores moves and abilities that draw in moves.
- Height
- 1.7 m 5′07″
- Weight
- 40.4 kg 89.1 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 65 | 240–334 | |
| Attack | 140 | 256–416 | |
| Defense | 110 | 202–350 | |
| Sp. Atk | 40 | 76–196 | |
| Sp. Def | 100 | 184–328 | |
| Speed | 110 | 202–350 | |
| Total | 565 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FireElectric
- Resists ½×
- NormalFlyingPsychicDragonSteelFairy
- Resists ¼×
- GrassBug
- Immune
- PoisonGround
Same-type attacks
- Super effective 2×
- GrassIceFightingBugRockFairy
- Not very effective ½×
- ElectricSteel
Evolution
Skarmory does not evolve.
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Aerial Ace STAB Never misses. | Flying | Physical | 60 | — | 20 |
| Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
Air Cutter STAB Has an increased chance for a critical hit. | Flying | Special | 60 | 95% | 25 |
Air Slash STAB Has a chance to make the target flinch. | Flying | Special | 75 | 95% | 15 |
| Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | Fighting | Physical | 80 | 100% | 10 |
Brave Bird STAB User receives 1/3 the damage inflicted in recoil. | Flying | Physical | 120 | 100% | 15 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
Drill Peck STAB Inflicts regular damage with no additional effect. | Flying | Physical | 80 | 100% | 20 |
| Has an increased chance for a critical hit. | Ground | Physical | 80 | 95% | 10 |
Dual Wingbeat STAB Hits twice in one turn. | Flying | Physical | 40 | 90% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Hits through Protect and Detect. | Normal | Physical | 30 | 100% | 10 |
Flash Cannon STAB Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
Fly STAB User flies high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 90 | 95% | 15 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Hurricane STAB Has a chance to confuse the target. | Flying | Special | 110 | 70% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
Iron Head STAB Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| Lowers the target’s Special Defense by two stages. | Steel | Status | — | 85% | 40 |
| Has an increased chance for a critical hit. | Dark | Physical | 70 | 100% | 15 |
| Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Heals the user by half its max HP. | Flying | Status | — | — | 5 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Prevents the target from fleeing and inflicts damage for 2-5 turns. | Ground | Physical | 35 | 85% | 15 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
Sky Attack STAB User charges for one turn before attacking. Has a chance to make the target flinch. | Flying | Physical | 140 | 90% | 5 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Status | — | — | 20 |
| Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
Steel Beam STAB Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | Steel | Special | 140 | 95% | 5 |
Steel Wing STAB Has a chance to raise the user’s Defense by one stage. | Steel | Physical | 70 | 90% | 25 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| For three turns, friendly Pokémon have doubled Speed. | Flying | Status | — | — | 15 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Inflicts regular damage with no additional effect. | Bug | Physical | 80 | 100% | 15 |
Training and breeding
Training
- EV yield
- None
- Catch rate
- 25
- Base friendship
- 70
- Base experience
- Unknown
- Growth rate
- Slow
Breeding
- Egg groups
- Flying
- Egg cycles
- 25 (about 6,425 steps)