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#0340

Whiscash

Whiskers Pokémon

Whiscash

About

Strikes its caudal fin against the swamp bed to shake the ground and startle its prey. It will then swallow the fleeing prey whole. People mistook this behavior as the cause of earthquakes.
Legends: Arceus 1 of 17
Abilities

Oblivious

Prevents infatuation and protects against Captivate.

Anticipation

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

Hydration Hidden ability

Cures any major status ailment after each turn during rain.

Height
0.9 m 2′11″
Weight
23.6 kg 52.0 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP110
330–424
Attack78
144–280
Defense73
135–269
Sp. Atk76
141–276
Sp. Def71
132–265
Speed60
112–240
Total468

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 4×
Grass
Resists ½×
FirePoisonRockSteel
Immune
Electric

Same-type attacks

Super effective 2×
FireElectricPoisonGroundRockSteel
Not very effective ½×
Grass

Evolution

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
Evo.

Thrash

Hits every turn for 2-3 turns, then confuses the user.

Normal Physical120100%10
1

Belch

Can only be used after the user has eaten a berry.

Poison Special12090%10
1

Mud-Slap STAB

Has a chance to lower the target’s accuracy by one stage.

Ground Special20100%10
1

Rest

User sleeps for two turns, completely healing itself.

Psychic Status——5
1

Snore

Has a chance to make the target flinch. Only works if the user is sleeping.

Normal Special50100%15
1

Tickle

Lowers the target’s Attack and Defense by one stage.

Normal Status—100%20
1

Water Gun STAB

Inflicts regular damage with no additional effect.

Water Special40100%25
1

Zen Headbutt

Has a chance to make the target flinch.

Psychic Physical8090%15
12

Water Pulse STAB

Has a chance to confuse the target.

Water Special60100%20
18

Amnesia

Raises the user’s Special Defense by two stages.

Psychic Status——20
24

Aqua Tail STAB

Inflicts regular damage with no additional effect.

Water Physical9090%10
33

Muddy Water STAB

Has a chance to lower the target’s accuracy by one stage.

Water Special9085%10
40

Earthquake STAB

Inflicts regular damage and can hit Dig users.

Ground Physical100100%10
48

Future Sight

Hits the target two turns later.

Psychic Special120100%10
56

Fissure STAB

Causes a one-hit KO.

Ground Physical—30%5

Training and breeding

Training

EV yield
2 HP
Catch rate
75
Base friendship
70
Base experience
164
Growth rate
Medium

Breeding

Egg groups
Water2
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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