About
It slightly resembles a Magneton that lived for 10,000 years and was featured in an article in a paranormal magazine.
- Abilities
-
Raises highest stat in harsh sunlight, or if holding Booster Energy.
- Height
- 2.3 m 7′07″
- Weight
- 60.0 kg 132.3 lb
- Gender
Genderless
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 85 | 280–374 | |
| Attack | 81 | 150–287 | |
| Defense | 97 | 179–322 | |
| Sp. Atk | 121 | 222–375 | |
| Sp. Def | 85 | 157–295 | |
| Speed | 101 | 186–331 | |
| Total | 570 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- WaterGrassIceGround
- Resists ½×
- PoisonFlyingRockSteel
- Immune
- Electric
Same-type attacks
- Super effective 2×
- FireWaterElectricPoisonFlyingRockSteel
- Not very effective ½×
- Grass
Evolution
Sandy Shocks does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | Electric | Status | — | — | 10 |
| 1 | Confuses the target. | Normal | Status | — | 55% | 20 |
| 1 | Thunder Shock STAB Has a chance to paralyze the target. | Electric | Special | 40 | 100% | 30 |
| 1 | Paralyzes the target. | Electric | Status | — | 90% | 20 |
| 7 | Spark STAB Has a chance to paralyze the target. | Electric | Physical | 65 | 100% | 20 |
| 14 | Bulldoze STAB Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| 21 | Charge Beam STAB Has a chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90% | 10 |
| 28 | Has a chance to burn, freeze, or paralyze the target. | Normal | Special | 80 | 100% | 10 |
| 35 | Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| 42 | Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Physical | — | 100% | 10 |
| 49 | Lowers the target’s Special Defense by two stages. | Steel | Status | — | 85% | 40 |
| 56 | Discharge STAB Has a chance to paralyze the target. | Electric | Special | 80 | 100% | 15 |
| 63 | Earth Power STAB Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| 70 | Inflicts twice the damage the user received from the last special hit it took. | Psychic | Special | — | 100% | 20 |
| 77 | Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — | — | 5 |
| 84 | Zap Cannon STAB Has a chance to paralyze the target. | Electric | Special | 120 | 50% | 5 |
| 91 | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. | Electric | Status | — | — | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | Fighting | Physical | 80 | 100% | 10 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
Bulldoze STAB Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Status | — | — | 20 |
Charge Beam STAB Has a chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90% | 10 |
Earth Power STAB Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
Earthquake STAB Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Lowers the target’s Special Attack by two stages. | Electric | Status | — | 100% | 15 |
| For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | Electric | Status | — | — | 10 |
Electro Ball STAB Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Special | — | 100% | 10 |
Electroweb STAB Lowers the target’s Speed by one stage. | Electric | Special | 55 | 95% | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — | — | 5 |
| Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Physical | — | 100% | 10 |
High Horsepower STAB Inflicts regular damage with no additional effect. | Ground | Physical | 95 | 95% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Lowers the target’s Special Defense by two stages. | Steel | Status | — | 85% | 40 |
Mud Shot STAB Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Inflicts regular damage with no additional effect. | Rock | Special | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Sand Tomb STAB Prevents the target from fleeing and inflicts damage for 2-5 turns. | Ground | Physical | 35 | 85% | 15 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
Scorching Sands STAB Has a chance to burn the target. | Ground | Special | 70 | 100% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Status | — | — | 20 |
| Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
Stomping Tantrum STAB Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
Supercell Slam STAB The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | Electric | Physical | 100 | 95% | 15 |
| Never misses. | Normal | Special | 60 | — | 20 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
Thunder STAB Has a chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
Thunderbolt STAB Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
Volt Switch STAB User must switch out after attacking. | Electric | Special | 70 | 100% | 20 |
Wild Charge STAB User receives 1/4 the damage it inflicts in recoil. | Electric | Physical | 90 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
Training and breeding
Training
- EV yield
- 3 Sp. Atk
- Catch rate
- 30
- Base friendship
- 0
- Base experience
- 285
- Growth rate
- Slow
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 50 (about 12,850 steps)