About
It has a strange physiology that responds to electricity. When together with Karrablast, Shelmet evolves for some reason.
- Abilities
-
Cures any major status ailment after each turn during rain.
-
Protects against critical hits.
Overcoat Hidden ability
Protects against damage from weather.
- Height
- 0.4 m 1′04″
- Weight
- 7.7 kg 17.0 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 50 | 210–304 | |
| Attack | 40 | 76–196 | |
| Defense | 85 | 157–295 | |
| Sp. Atk | 40 | 76–196 | |
| Sp. Def | 65 | 121–251 | |
| Speed | 25 | 49–163 | |
| Total | 305 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FireFlyingRock
- Resists ½×
- GrassFightingGround
Same-type attacks
- Super effective 2×
- GrassPsychicDark
- Not very effective ½×
- FireFightingPoisonFlyingGhostSteelFairy
Evolution
- Trade for Karrablast
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Drains half the damage inflicted to heal the user. | Grass | Special | 20 | 100% | 25 |
| 1 | Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| 4 | Has a chance to lower the target’s Special Defense by one stage. | Poison | Special | 40 | 100% | 30 |
| 8 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| 12 | Drains half the damage inflicted to heal the user. | Grass | Special | 40 | 100% | 15 |
| 16 | Struggle Bug STAB Has a chance to lower the target’s Special Attack by one stage. | Bug | Special | 50 | 100% | 20 |
| 20 | Target sleeps at the end of the next turn. | Normal | Status | — | — | 10 |
| 24 | Raises the user’s Defense by two stages. | Poison | Status | — | — | 20 |
| 28 | Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| 32 | User swaps Defense and Special Defense changes with the target. | Psychic | Status | — | — | 10 |
| 36 | Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| 40 | Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| 44 | Bug Buzz STAB Has a chance to lower the target’s Special Defense by one stage. | Bug | Special | 90 | 100% | 10 |
| 48 | Inflicts damage equal to the user’s remaining HP. User faints. | Fighting | Special | — | 100% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
Bug Buzz STAB Has a chance to lower the target’s Special Defense by one stage. | Bug | Special | 90 | 100% | 10 |
| Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| User swaps Defense and Special Defense changes with the target. | Psychic | Status | — | — | 10 |
Leech Life STAB Drains half the damage inflicted to heal the user. | Bug | Physical | 80 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Status | — | — | 20 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | Poison | Status | — | — | 20 |
| Inflicts double damage if the target is Poisoned. | Poison | Special | 65 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Hits through Protect and Detect. | Normal | Physical | 30 | 100% | 10 |
| Averages Defense and Special Defense with the target. | Psychic | Status | — | — | 10 |
| Ensures that the user’s next move will hit the target. | Normal | Status | — | — | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Skitter Smack STAB Lowers the target’s Special Attack by one stage. | Bug | Physical | 70 | 90% | 10 |
Training and breeding
Training
- EV yield
- 1 Defense
- Catch rate
- 200
- Base friendship
- 70
- Base experience
- 61
- Growth rate
- Medium
Breeding
- Egg groups
- Bug
- Egg cycles
- 15 (about 3,855 steps)