About
They live in sunken ships or in holes in the seabed. When Golisopod and Grapploct battle, the loser becomes the winner’s meal.
- Abilities
-
This Pokémon automatically switches out when its HP drops below half.
- Height
- 2.0 m 6′07″
- Weight
- 108.0 kg 238.1 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 75 | 260–354 | |
| Attack | 125 | 229–383 | |
| Defense | 140 | 256–416 | |
| Sp. Atk | 60 | 112–240 | |
| Sp. Def | 90 | 166–306 | |
| Speed | 40 | 76–196 | |
| Total | 530 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- ElectricFlyingRock
- Resists ½×
- WaterIceFightingGroundSteel
Same-type attacks
- Super effective 2×
- FireGrassGroundPsychicRockDark
Evolution
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | First Impression STAB Can only be used as the first move after the user enters battle. | Bug | Physical | 90 | 100% | 10 |
| 1 | Raises user’s Defense by one stage. | Normal | Status | — | — | 40 |
| 1 | First Impression STAB Can only be used as the first move after the user enters battle. | Bug | Physical | 90 | 100% | 10 |
| 1 | Lowers the target’s accuracy by one stage. | Ground | Status | — | 100% | 15 |
| 1 | Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| 1 | Struggle Bug STAB Has a chance to lower the target’s Special Attack by one stage. | Bug | Special | 50 | 100% | 20 |
| 4 | Has a chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| 8 | Fury Cutter STAB Power doubles every turn this move is used in succession after the first, maxing out after five turns. | Bug | Physical | 40 | 95% | 20 |
| 12 | Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| 16 | Bug Bite STAB If target has a berry, inflicts double damage and uses the berry. | Bug | Physical | 60 | 100% | 20 |
| 20 | Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| 24 | Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100% | 5 |
| 28 | Has an increased chance for a critical hit. | Normal | Physical | 70 | 100% | 20 |
| 32 | Razor Shell STAB Has a chance to lower the target’s Defense by one stage. | Water | Physical | 75 | 95% | 10 |
| 36 | Pin Missile STAB Hits 2-5 times in one turn. | Bug | Physical | 25 | 95% | 20 |
| 40 | Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| 44 | Liquidation STAB Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
Bug Buzz STAB Has a chance to lower the target’s Special Defense by one stage. | Bug | Special | 90 | 100% | 10 |
| Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
| Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
Dive STAB User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| Has an increased chance for a critical hit. | Ground | Physical | 80 | 95% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
Leech Life STAB Drains half the damage inflicted to heal the user. | Bug | Physical | 80 | 100% | 10 |
Liquidation STAB Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
Muddy Water STAB Has a chance to lower the target’s accuracy by one stage. | Water | Special | 90 | 85% | 10 |
| Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
Pin Missile STAB Hits 2-5 times in one turn. | Bug | Physical | 25 | 95% | 20 |
| Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
Razor Shell STAB Has a chance to lower the target’s Defense by one stage. | Water | Physical | 75 | 95% | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
Scald STAB Has a chance to burn the target. | Water | Special | 80 | 100% | 15 |
| Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| Has a chance to poison the target. | Poison | Special | 95 | 100% | 10 |
| Has a chance to lower the target’s Special Attack by one stage. | Dark | Special | 55 | 95% | 15 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Status | — | — | 20 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
Surf STAB Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Never misses. | Normal | Special | 60 | — | 20 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Prevents the target from using sound-based moves for two turns. | Dark | Physical | 80 | 100% | 15 |
| Inflicts double damage if the target is Poisoned. | Poison | Special | 65 | 100% | 10 |
Waterfall STAB Has a chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
X-Scissor STAB Inflicts regular damage with no additional effect. | Bug | Physical | 80 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Skitter Smack STAB Lowers the target’s Special Attack by one stage. | Bug | Physical | 70 | 90% | 10 |
Training and breeding
Training
- EV yield
- 2 Defense
- Catch rate
- 45
- Base friendship
- 70
- Base experience
- 186
- Growth rate
- Medium
Breeding
- Egg groups
- Bug, Water3
- Egg cycles
- 20 (about 5,140 steps)