About
In the moment that it gulps down its prey, the inside of its shell is exposed, but to this day, no one has ever seen that sight.
- Height
- 1.2 m 3′11″
- Weight
- 125.8 kg 277.3 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 75 | 260–354 | |
| Attack | 90 | 166–306 | |
| Defense | 140 | 256–416 | |
| Sp. Atk | 60 | 112–240 | |
| Sp. Def | 60 | 112–240 | |
| Speed | 40 | 76–196 | |
| Total | 465 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Fire
- Resists ½×
- NormalIcePsychicBugDragonSteelFairy
- Resists ¼×
- Grass
- Immune
- Poison
Same-type attacks
- Super effective 2×
- GrassIcePsychicRockDarkFairy
- Not very effective ½×
- FireSteel
Evolution
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | Heavy Slam STAB Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Physical | — | 100% | 10 |
| 1 | Bug Bite STAB If target has a berry, inflicts double damage and uses the berry. | Bug | Physical | 60 | 100% | 20 |
| 1 | User is immune to Ground moves and effects for five turns. | Electric | Status | — | — | 10 |
| 1 | Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| 1 | User faints. | Normal | Physical | 200 | 100% | 5 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | Poison | Status | — | — | 20 |
| 1 | Has a chance to paralyze the target. | Electric | Special | 120 | 50% | 5 |
| 12 | User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| 17 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | Normal | Physical | 50 | 100% | 40 |
| 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Physical | 30 | 90% | 20 |
| 23 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| 28 | Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Status | — | — | 20 |
| 32 | Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| 36 | User faints. | Normal | Physical | 250 | 100% | 5 |
| 42 | Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| 46 | Gyro Ball STAB Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
| 50 | User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | Fighting | Physical | 80 | 100% | 10 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
Bug Bite STAB If target has a berry, inflicts double damage and uses the berry. | Bug | Physical | 60 | 100% | 20 |
Bug Buzz STAB Has a chance to lower the target’s Special Defense by one stage. | Bug | Special | 90 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Has an increased chance for a critical hit. | Ground | Physical | 80 | 95% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Flash Cannon STAB Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — | — | 5 |
Gyro Ball STAB Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
Hard Press STAB The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. | Steel | Physical | 0 | 100% | 10 |
Heavy Slam STAB Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Physical | — | 100% | 10 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | Ice | Physical | 80 | 100% | 15 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
Iron Head STAB Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
Lunge STAB Lowers the target’s Attack by one stage after inflicting damage. | Bug | Physical | 80 | 100% | 15 |
| Lowers the target’s Special Defense by two stages. | Steel | Status | — | 85% | 40 |
| Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
Pounce STAB The user attacks by pouncing on the target. This also lowers the target's Speed stat. | Bug | Physical | 50 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Hits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Prevents the target from fleeing and inflicts damage for 2-5 turns. | Ground | Physical | 35 | 85% | 15 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Smart Strike STAB Never misses. | Steel | Physical | 70 | — | 10 |
| Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Status | — | — | 20 |
| Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
Steel Beam STAB Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | Steel | Special | 140 | 95% | 5 |
| Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
Struggle Bug STAB Has a chance to lower the target’s Special Attack by one stage. | Bug | Special | 50 | 100% | 20 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Never misses. | Normal | Special | 60 | — | 20 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | Poison | Status | — | — | 20 |
| Inflicts double damage if the target is Poisoned. | Poison | Special | 65 | 100% | 10 |
| User must switch out after attacking. | Electric | Special | 70 | 100% | 20 |
Training and breeding
Training
- EV yield
- 2 Defense
- Catch rate
- 75
- Base friendship
- 70
- Base experience
- 163
- Growth rate
- Medium
Breeding
- Egg groups
- Bug
- Egg cycles
- 20 (about 5,140 steps)