About
For protection, it uses its harder-than-diamond shell. It also shoots spikes from the shell.
- Abilities
-
Protects against critical hits.
-
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Overcoat Hidden ability
Protects against damage from weather.
- Height
- 1.5 m 4′11″
- Weight
- 132.5 kg 292.1 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 50 | 210–304 | |
| Attack | 95 | 175–317 | |
| Defense | 180 | 328–504 | |
| Sp. Atk | 85 | 157–295 | |
| Sp. Def | 45 | 85–207 | |
| Speed | 70 | 130–262 | |
| Total | 525 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- ElectricGrassFightingRock
- Resists ½×
- Water
- Resists ¼×
- Ice
Same-type attacks
- Super effective 2×
- FireGrassGroundFlyingRockDragon
- Not very effective ½×
- Water
Evolution
- Use Water Stone
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | Icicle Spear STAB Hits 2-5 times in one turn. | Ice | Physical | 25 | 100% | 30 |
| 1 | Aurora Beam STAB Has a chance to lower the target’s Attack by one stage. | Ice | Special | 65 | 100% | 20 |
| 1 | Hydro Pump STAB Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| 1 | Ice Beam STAB Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| 1 | Ice Shard STAB Inflicts regular damage with no additional effect. | Ice | Physical | 40 | 100% | 30 |
| 1 | Icicle Crash STAB Has a chance to make the target flinch. | Ice | Physical | 85 | 90% | 10 |
| 1 | Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| 1 | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. | Normal | Status | — | — | 15 |
| 1 | Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Status | — | — | 20 |
| 1 | Confuses the target. | Normal | Status | — | 55% | 20 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | Poison | Status | — | — | 20 |
| 1 | Water Gun STAB Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| 1 | Whirlpool STAB Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Special | 35 | 85% | 15 |
| 1 | Raises the user’s Defense by one stage. | Water | Status | — | — | 40 |
| 5 | Razor Shell STAB Has a chance to lower the target’s Defense by one stage. | Water | Physical | 75 | 95% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Avalanche STAB Inflicts double damage if the user takes damage before attacking this turn. | Ice | Physical | 60 | 100% | 10 |
Blizzard STAB Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
Chilling Water STAB The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water | Special | 50 | 100% | 20 |
| Has an increased chance for a critical hit. | Ground | Physical | 80 | 95% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
Hydro Pump STAB Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
Ice Beam STAB Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
Ice Spinner STAB The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | Ice | Physical | 80 | 100% | 15 |
Icicle Spear STAB Hits 2-5 times in one turn. | Ice | Physical | 25 | 100% | 30 |
Icy Wind STAB Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
Liquidation STAB Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Hits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Never misses. | Steel | Physical | 70 | — | 10 |
| The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | Ice | Status | 0 | — | 10 |
| Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Status | — | — | 20 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
Surf STAB Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Never misses. | Normal | Special | 60 | — | 20 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | Poison | Status | — | — | 20 |
Water Pulse STAB Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
Waterfall STAB Has a chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
| If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
Whirlpool STAB Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Special | 35 | 85% | 15 |
Training and breeding
Training
- EV yield
- 2 Defense
- Catch rate
- 60
- Base friendship
- 70
- Base experience
- 184
- Growth rate
- Slow
- Wild held items
- Pearl, Big Pearl
Breeding
- Egg groups
- Water3
- Egg cycles
- 20 (about 5,140 steps)