About
Once each year, this Pokémon scatters its seeds. They’re jam-packed with nutrients, making them a precious food source out in the desert.
- Abilities
-
Absorbs Water moves, healing for 1/4 max HP.
-
Doubles Speed during strong sunlight.
Storm Drain Hidden ability
Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
- Height
- 1.0 m 3′03″
- Weight
- 28.0 kg 61.7 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 75 | 260–354 | |
| Attack | 86 | 159–298 | |
| Defense | 67 | 125–256 | |
| Sp. Atk | 106 | 195–342 | |
| Sp. Def | 67 | 125–256 | |
| Speed | 60 | 112–240 | |
| Total | 461 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FireIcePoisonFlyingBug
- Resists ½×
- WaterElectricGrassGround
Same-type attacks
- Super effective 2×
- WaterGroundRock
- Not very effective ½×
- FireGrassPoisonFlyingBugDragonSteel
Evolution
Maractus does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Absorb STAB Drains half the damage inflicted to heal the user. | Grass | Special | 20 | 100% | 25 |
| 1 | Makes the target act next this turn. | Normal | Status | — | — | 15 |
| 1 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | Grass | Status | — | — | 20 |
| 1 | Inflicts regular damage with no additional effect. | Flying | Physical | 35 | 100% | 35 |
| 1 | Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. | Grass | Status | — | — | 10 |
| 4 | Raises the user’s Attack and Special Attack by one stage. | Normal | Status | — | — | 20 |
| 8 | Mega Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 40 | 100% | 15 |
| 12 | Seeds the target, stealing HP from it every turn. | Grass | Status | — | 90% | 10 |
| 16 | Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100% | 5 |
| 20 | Hits 2-5 times in one turn. | Bug | Physical | 25 | 95% | 20 |
| 24 | Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| 28 | Lowers the target’s evasion by one stage. | Normal | Status | — | 100% | 20 |
| 32 | Heals the user by half its max HP. Affected by weather. | Grass | Status | — | — | 5 |
| 36 | Petal Blizzard STAB Inflicts regular damage. | Grass | Physical | 90 | 100% | 15 |
| 40 | Lowers the target’s Speed by two stages. | Grass | Status | — | 100% | 40 |
| 44 | Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| 48 | Solar Beam STAB Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| 52 | Raises one of a friendly Pokémon’s stats at random by two stages. | Normal | Status | — | — | 30 |
| 56 | Petal Dance STAB Hits every turn for 2-3 turns, then confuses the user. | Grass | Special | 120 | 100% | 10 |
| 60 | Raises the user’s Defense by three stages. | Grass | Status | — | — | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| User bounces high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 85 | 85% | 5 |
Bullet Seed STAB Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Energy Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
Grass Knot STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | Grass | Status | — | — | 10 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
Leaf Storm STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Grass | Special | 130 | 90% | 5 |
| Hits 2-5 times in one turn. | Bug | Physical | 25 | 95% | 20 |
| Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
Seed Bomb STAB Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
Solar Beam STAB Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Status | — | — | 20 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Prevents the target from using sound-based moves for two turns. | Dark | Physical | 80 | 100% | 15 |
| Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Wood Hammer STAB User receives 1/3 the damage inflicted in recoil. | Grass | Physical | 120 | 100% | 15 |
| Changes the target’s ability to Insomnia. | Grass | Status | — | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Grassy Glide STAB If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | Grass | Physical | 55 | 100% | 20 |
Training and breeding
Training
- EV yield
- 2 Sp. Atk
- Catch rate
- 255
- Base friendship
- 70
- Base experience
- 161
- Growth rate
- Medium
- Wild held items
- Miracle Seed
Breeding
- Egg groups
- Plant
- Egg cycles
- 20 (about 5,140 steps)