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#0652

Mega Chesnaught

Spiny Armor Pokémon

Mega Chesnaught

About

When it takes a defensive posture with its fists guarding its face, it could withstand a bomb blast.
Y, Alpha Sapphire 1 of 2
Abilities

Bulletproof

Protects against bullet, ball, and bomb-based moves.

Height
1.6 m 5′03″
Weight
90.0 kg 198.4 lb
Gender

♂ 87.5% ♀ 12.5%

Base stats

Range at
StatBaseDistributionRange at level 100
HP88
286–380
Attack137
251–410
Defense172
314–487
Sp. Atk74
137–271
Sp. Def115
211–361
Speed44
83–205
Total630

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 4×
Flying
Weak 2×
FireIcePoisonPsychicFairy
Resists ½×
WaterElectricGrassGroundRockDark

Same-type attacks

Super effective 2×
NormalWaterIceGroundRockDarkSteel
Not very effective ½×
PoisonFlyingBug

Evolution

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

MoveTypeCategoryPowerAcc.PP

Aerial Ace

Never misses.

Flying Physical60—20

Belly Drum

User pays half its max HP to max out its Attack.

Normal Status——10

Bite

Has a chance to make the target flinch.

Dark Physical60100%25

Body Press STAB

Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.

Fighting Physical80100%10

Body Slam

Has a chance to paralyze the target.

Normal Physical85100%15

Brick Break STAB

Destroys Reflect and Light Screen.

Fighting Physical75100%15

Bulk Up

Raises the user’s Attack and Defense by one stage.

Fighting Status——20

Bulldoze

Has a chance to lower the target’s Speed by one stage.

Ground Physical60100%20

Bullet Seed STAB

Hits 2-5 times in one turn.

Grass Physical25100%30

Close Combat STAB

Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

Fighting Physical120100%5

Coaching

Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.

Fighting Status——10

Crunch

Has a chance to lower the target’s Defense by one stage.

Dark Physical80100%15

Curse

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Ghost Status——10

Dig

User digs underground, dodging all attacks, and hits next turn.

Ground Physical80100%10

Double-Edge

User receives 1/3 the damage inflicted in recoil.

Normal Physical120100%15

Dragon Claw

Inflicts regular damage with no additional effect.

Dragon Physical80100%15

Drain Punch STAB

Drains half the damage inflicted to heal the user.

Fighting Physical75100%10

Earthquake

Inflicts regular damage and can hit Dig users.

Ground Physical100100%10

Endeavor

Lowers the target’s HP to equal the user’s.

Normal Physical—100%5

Endure

Prevents the user’s HP from lowering below 1 this turn.

Normal Status——10

Energy Ball STAB

Has a chance to lower the target’s Special Defense by one stage.

Grass Special90100%10

Facade

Power doubles if user is burned, paralyzed, or poisoned.

Normal Physical70100%20

Feint

Hits through Protect and Detect.

Normal Physical30100%10

Fling

Throws held item at the target; power depends on the item.

Dark Physical—100%10

Focus Blast STAB

Has a chance to lower the target’s Special Defense by one stage.

Fighting Special12070%5

Focus Punch STAB

If the user takes damage before attacking, the attack is canceled.

Fighting Physical150100%20

Frenzy Plant STAB

User foregoes its next turn to recharge.

Grass Special15090%5

Giga Drain STAB

Drains half the damage inflicted to heal the user.

Grass Special75100%10

Giga Impact

User foregoes its next turn to recharge.

Normal Physical15090%5

Grass Knot STAB

Inflicts more damage to heavier targets, with a maximum of 120 power.

Grass Special—100%20

Grassy Glide STAB

If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.

Grass Physical55100%20

Grassy Terrain

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Grass Status——10

Growth

Raises the user’s Attack and Special Attack by one stage.

Normal Status——20

Gyro Ball

Power raises when the user has lower Speed, up to a maximum of 150.

Steel Physical—100%5

Hammer Arm STAB

Lowers user’s Speed by one stage.

Fighting Physical10090%10

Helping Hand

Ally’s next move inflicts half more damage.

Normal Status——20

High Horsepower

Inflicts regular damage with no additional effect.

Ground Physical9595%10

Hyper Beam

User foregoes its next turn to recharge.

Normal Special15090%5

Iron Defense

Raises the user’s Defense by two stages.

Steel Status——15

Iron Head

Has a chance to make the target flinch.

Steel Physical80100%15

Iron Tail

Has a chance to lower the target’s Defense by one stage.

Steel Physical10075%15

Knock Off

Target drops its held item.

Dark Physical65100%20

Leaf Storm STAB

Lowers the user’s Special Attack by two stages after inflicting damage.

Grass Special13090%5

Leech Seed

Seeds the target, stealing HP from it every turn.

Grass Status—90%10

Low Kick STAB

Inflicts more damage to heavier targets, with a maximum of 120 power.

Fighting Physical—100%20

Low Sweep STAB

Lowers the target’s Speed by one stage.

Fighting Physical65100%20

Mud Shot

Has a chance to lower the target’s Speed by one stage.

Ground Special5595%15

Mud-Slap

Has a chance to lower the target’s accuracy by one stage.

Ground Special20100%10

Pain Split

Sets the user’s and targets’s HP to the average of their current HP.

Normal Status——20

Payback

Power is doubled if the target has already moved this turn.

Dark Physical50100%10

Pin Missile

Hits 2-5 times in one turn.

Bug Physical2595%20

Poison Jab

Has a chance to poison the target.

Poison Physical80100%20

Protect

Prevents any moves from hitting the user this turn.

Normal Status——10

Quick Guard

Prevents any priority moves from hitting friendly Pokémon this turn.

Fighting Status——15

Rain Dance

Changes the weather to rain for five turns.

Water Status——5

Reflect

Reduces damage from physical attacks by half.

Psychic Status——20

Rest

User sleeps for two turns, completely healing itself.

Psychic Status——5

Reversal STAB

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Fighting Physical—100%15

Roar

Immediately ends wild battles. Forces trainers to switch Pokémon.

Normal Status——20

Rock Slide

Has a chance to make the target flinch.

Rock Physical7590%10

Rock Tomb

Has a chance to lower the target’s Speed by one stage.

Rock Physical6095%15

Round

Has double power if it’s used more than once per turn.

Normal Special60100%15

Scary Face

Lowers the target’s Speed by two stages.

Normal Status—100%10

Seed Bomb STAB

Inflicts regular damage with no additional effect.

Grass Physical80100%15

Shadow Claw

Has an increased chance for a critical hit.

Ghost Physical70100%15

Sleep Talk

Randomly uses one of the user’s other three moves. Only works if the user is sleeping.

Normal Status——10

Sludge Bomb

Has a chance to poison the target.

Poison Special90100%10

Smack Down

Removes any immunity to Ground damage.

Rock Physical50100%15

Snore

Has a chance to make the target flinch. Only works if the user is sleeping.

Normal Special50100%15

Solar Beam STAB

Requires a turn to charge before attacking.

Grass Special120100%10

Spikes

Scatters Spikes, hurting opposing Pokémon that switch in.

Ground Status——20

Spiky Shield

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Grass Status——10

Steel Roller

Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Steel Physical130100%5

Stomping Tantrum

Has double power if the user’s last move failed.

Ground Physical75100%10

Stone Edge

Has an increased chance for a critical hit.

Rock Physical10080%5

Substitute

Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Normal Status——10

Sunny Day

Changes the weather to sunny for five turns.

Fire Status——5

Super Fang

Inflicts damage equal to half the target’s HP.

Normal Physical—90%10

Superpower STAB

Lowers the user’s Attack and Defense by one stage after inflicting damage.

Fighting Physical120100%5

Swords Dance

Raises the user’s Attack by two stages.

Normal Status——20

Synthesis

Heals the user by half its max HP. Affected by weather.

Grass Status——5

Taunt

For the next few turns, the target can only use damaging moves.

Dark Status—100%20

Thunder Punch

Has a chance to paralyze the target.

Electric Physical75100%15

Trailblaze STAB

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

Grass Physical50100%20

Wide Guard

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Rock Status——10

Wood Hammer STAB

User receives 1/3 the damage inflicted in recoil.

Grass Physical120100%15

Zen Headbutt

Has a chance to make the target flinch.

Psychic Physical8090%15

Training and breeding

Training

EV yield
None
Catch rate
45
Base friendship
70
Base experience
Unknown
Growth rate
Medium Slow

Breeding

Egg groups
Ground
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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