About
It appears and vanishes with a ninja’s grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water.
- Abilities
-
Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
- Height
- 1.5 m 4′11″
- Weight
- 40.0 kg 88.2 lb
- Gender
♂ 87.5% ♀ 12.5%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 72 | 254–348 | |
| Attack | 95 | 175–317 | |
| Defense | 67 | 125–256 | |
| Sp. Atk | 103 | 189–335 | |
| Sp. Def | 71 | 132–265 | |
| Speed | 122 | 224–377 | |
| Total | 530 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- ElectricGrassFightingBugFairy
- Resists ½×
- FireWaterIceGhostDarkSteel
- Immune
- Psychic
Same-type attacks
- Super effective 2×
- FireGroundPsychicRockGhost
Evolution
- Level 16
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | Water Shuriken STAB Hits 2–5 times. | Water | Special | 15 | 100% | 20 |
| 1 | Bubble STAB Has a chance to lower the target’s Speed by one stage. | Water | Special | 40 | 100% | 30 |
| 1 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| 1 | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. | Fighting | Status | — | — | 10 |
| 1 | Night Slash STAB Has an increased chance for a critical hit. | Dark | Physical | 70 | 100% | 15 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 1 | Copies the target’s ability. | Psychic | Status | — | — | 10 |
| 1 | Water Shuriken STAB Hits 2–5 times. | Water | Special | 15 | 100% | 20 |
| 5 | Bubble STAB Has a chance to lower the target’s Speed by one stage. | Water | Special | 40 | 100% | 30 |
| 8 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 10 | Has a chance to paralyze the target. | Ghost | Physical | 30 | 100% | 30 |
| 14 | Water Pulse STAB Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| 19 | Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| 23 | Inflicts regular damage with no additional effect. | Ghost | Physical | 40 | 100% | 30 |
| 28 | Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Status | — | — | 20 |
| 33 | Feint Attack STAB Never misses. | Dark | Physical | 60 | — | 20 |
| 42 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| 49 | Has a chance to make the target flinch. | Psychic | Special | 80 | 100% | 20 |
| 56 | Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| 68 | Hydro Pump STAB Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| 70 | Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| 77 | Night Slash STAB Has an increased chance for a critical hit. | Dark | Physical | 70 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has double power if the user has no held item. | Flying | Physical | 55 | 100% | 15 |
| Never misses. | Flying | Physical | 60 | — | 20 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
Brutal Swing STAB Inflicts regular damage with no additional effect. | Dark | Physical | 60 | 100% | 20 |
| Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
Dark Pulse STAB Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | Normal | Special | 40 | 100% | 15 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Fling STAB Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
Scald STAB Has a chance to burn the target. | Water | Special | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Removes any immunity to Ground damage. | Rock | Physical | 50 | 100% | 15 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
Surf STAB Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
Thief STAB Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
Waterfall STAB Has a chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
| Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| User bounces high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 85 | 85% | 5 |
| Has a chance to poison the target. | Poison | Physical | 120 | 80% | 5 |
Hydro Cannon STAB User foregoes its next turn to recharge. | Water | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
| Copies the target’s ability. | Psychic | Status | — | — | 10 |
| Steals the target’s move, if it’s self-targeted. | Dark | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
Water Pledge STAB With Grass Pledge, halves opposing Pokémon’s Speed for four turns. | Water | Special | 80 | 100% | 10 |
Water Pulse STAB Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
Training and breeding
Training
- EV yield
- 3 Speed
- Catch rate
- 45
- Base friendship
- 70
- Base experience
- 239
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Water1
- Egg cycles
- 20 (about 5,140 steps)