About
It coils its 10 tentacles around prey and sucks out their nutrients, causing the prey pain. The folds along the rim of its head are a popular delicacy.
- Abilities
-
Status moves go last, but are not affected by the opponent's ability.
- Height
- 1.9 m 6′03″
- Weight
- 58.0 kg 127.9 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 80 | 270–364 | |
| Attack | 70 | 130–262 | |
| Defense | 65 | 121–251 | |
| Sp. Atk | 80 | 148–284 | |
| Sp. Def | 120 | 220–372 | |
| Speed | 100 | 184–328 | |
| Total | 515 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Ice
- Weak 2×
- FireFlyingBug
- Resists ½×
- GroundRock
- Immune
- Electric
Same-type attacks
- Super effective 2×
- FireWaterElectricPoisonGroundRockSteel
- Not very effective ½×
- GrassFlyingBug
Evolution
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Mud-Slap STAB Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| 1 | User becomes the target’s type. | Normal | Status | — | — | 15 |
| 1 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 90% | 20 |
| 4 | Absorb STAB Drains half the damage inflicted to heal the user. | Grass | Special | 20 | 100% | 25 |
| 8 | Poisons the target. | Poison | Status | — | 75% | 35 |
| 8 | Paralyzes the target. | Grass | Status | — | 75% | 30 |
| 12 | Confuses the target. | Normal | Status | — | 55% | 20 |
| 15 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 16 | Mega Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 40 | 100% | 15 |
| 20 | Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| 24 | Mud Shot STAB Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| 28 | Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| 34 | Seed Bomb STAB Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| 40 | Puts the target to sleep. | Grass | Status | — | 100% | 15 |
| 44 | Raises the user’s Attack and Special Attack by one stage. | Normal | Status | — | — | 20 |
| 48 | Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| 54 | Earth Power STAB Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| 58 | Power Whip STAB Inflicts regular damage with no additional effect. | Grass | Physical | 120 | 85% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Lowers the target’s Special Defense by two stages. | Poison | Special | 40 | 100% | 20 |
Bullet Seed STAB Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| Confuses the target. | Ghost | Status | — | 100% | 10 |
| Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
Earth Power STAB Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Energy Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Grass Knot STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
Grassy Glide STAB If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | Grass | Physical | 55 | 100% | 20 |
| For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | Grass | Status | — | — | 10 |
| Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
Leaf Storm STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Grass | Special | 130 | 90% | 5 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Lowers the target’s Attack by one stage after inflicting damage. | Bug | Physical | 80 | 100% | 15 |
Magical Leaf STAB Never misses. | Grass | Special | 60 | — | 20 |
Mud Shot STAB Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
Mud-Slap STAB Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
Seed Bomb STAB Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Lowers the target’s Special Attack by one stage. | Bug | Physical | 70 | 90% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
Solar Beam STAB Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Status | — | — | 20 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Never misses. | Normal | Special | 60 | — | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | Poison | Status | — | — | 20 |
Trailblaze STAB The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 |
| For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| Inflicts double damage if the target is Poisoned. | Poison | Special | 65 | 100% | 10 |
Training and breeding
Training
- EV yield
- 2 Sp. Def
- Catch rate
- 90
- Base friendship
- 50
- Base experience
- 180
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Plant
- Egg cycles
- 20 (about 5,140 steps)