About
The toxic liquid it launches from its right arm is so virulent that it can kill a weakened creature instantly.
- Abilities
-
Has a 10% chance of making target Pokémon flinch with each hit.
-
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Aftermath Hidden ability
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
- Height
- 1.9 m 6′03″
- Weight
- 107.3 kg 236.6 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 80 | 270–364 | |
| Attack | 95 | 175–317 | |
| Defense | 82 | 152–289 | |
| Sp. Atk | 60 | 112–240 | |
| Sp. Def | 82 | 152–289 | |
| Speed | 75 | 139–273 | |
| Total | 474 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- GroundPsychic
- Resists ½×
- GrassFightingPoisonBugFairy
Same-type attacks
- Super effective 2×
- GrassFairy
- Not very effective ½×
- PoisonGroundRockGhost
- No effect
- Steel
Evolution
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Acid Spray STAB Lowers the target’s Special Defense by two stages. | Poison | Special | 40 | 100% | 20 |
| 1 | Has a chance to raise the user’s Attack by one stage. | Steel | Physical | 50 | 95% | 35 |
| 1 | Poisons the target. | Poison | Status | — | 90% | 40 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | User recovers the item it last used up. | Normal | Status | — | — | 10 |
| 1 | User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| 9 | Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| 12 | Clear Smog STAB Removes all of the target’s stat modifiers. | Poison | Special | 50 | — | 15 |
| 15 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | Poison | Status | — | — | 20 |
| 18 | Sludge STAB Has a chance to poison the target. | Poison | Special | 65 | 100% | 20 |
| 21 | Stores energy up to three times for use with Spit Up and Swallow. | Normal | Status | — | — | 20 |
| 21 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | Normal | Status | — | — | 10 |
| 24 | Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| 27 | Sludge Bomb STAB Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| 30 | Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| 33 | Belch STAB Can only be used after the user has eaten a berry. | Poison | Special | 120 | 90% | 10 |
| 39 | Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| 43 | Gunk Shot STAB Has a chance to poison the target. | Poison | Physical | 120 | 80% | 5 |
| 48 | User faints. | Normal | Physical | 250 | 100% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | Fighting | Physical | 80 | 100% | 10 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
Cross Poison STAB Has an increased chance for a critical hit and a chance to poison the target. | Poison | Physical | 70 | 100% | 20 |
| Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Gunk Shot STAB Has a chance to poison the target. | Poison | Physical | 120 | 80% | 5 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Hits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| User faints. | Normal | Physical | 200 | 100% | 5 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Sludge Bomb STAB Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
Sludge Wave STAB Has a chance to poison the target. | Poison | Special | 95 | 100% | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Status | — | — | 20 |
| Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | Poison | Status | — | — | 20 |
| Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. | Poison | Status | — | 100% | 20 |
Venoshock STAB Inflicts double damage if the target is Poisoned. | Poison | Special | 65 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Target drops its held item. | Poison | Status | — | 100% | 40 |
Training and breeding
Training
- EV yield
- 2 Attack
- Catch rate
- 60
- Base friendship
- 70
- Base experience
- 166
- Growth rate
- Medium
- Wild held items
- Nugget, Silk Scarf, Black Sludge, Big Nugget
Breeding
- Egg groups
- Mineral
- Egg cycles
- 20 (about 5,140 steps)