Moves
919 moves
200 results
| Move | Type | Category | Power | Acc. | PP | Gen. |
|---|---|---|---|---|---|---|
| Acupressure Raises one of a friendly Pokémon’s stats at random by two stages. | Normal | Status | — | — | 30 | 4 |
| After You Makes the target act next this turn. | Normal | Status | — | — | 15 | 5 |
| Assist Randomly selects and uses one of the trainer’s other Pokémon’s moves. | Normal | Status | — | — | 20 | 3 |
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 | 2 |
| Barrage Hits 2-5 times in one turn. | Normal | Physical | 15 | 85% | 20 | 1 |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 | 2 |
| Belly Drum User pays half its max HP to max out its Attack. | Normal | Status | — | — | 10 | 2 |
| Bestow Gives the user’s held item to the target. | Normal | Status | — | — | 15 | 5 |
| Bide Priority +1 User waits for two turns, then hits back for twice the damage it took. | Normal | Physical | — | — | 10 | 1 |
| Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 85% | 20 | 1 |
| Block Prevents the target from leaving battle. | Normal | Status | — | — | 5 | 3 |
| Blood Moon The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row. | Normal | Special | 140 | 100% | 5 | 9 |
| Body Slam Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 | 1 |
| Boomburst Inflicts regular damage. | Normal | Special | 140 | 100% | 10 | 6 |
| Breakneck Blitz Inflicts regular damage with no additional effect. | Normal | Physical | — | — | 1 | 7 |
| Breakneck Blitz Inflicts regular damage with no additional effect. | Normal | Special | — | — | 1 | 7 |
| Camouflage User’s type changes to match the terrain. | Normal | Status | — | — | 20 | 3 |
| Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. | Normal | Status | — | 100% | 20 | 4 |
| Celebrate Does nothing. | Normal | Status | — | — | 40 | 6 |
| Chip Away Ignores the target’s stat modifiers. | Normal | Physical | 70 | 100% | 20 | 5 |
| Comet Punch Hits 2-5 times in one turn. | Normal | Physical | 18 | 85% | 15 | 1 |
| Confide Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 | 6 |
| Constrict Has a chance to lower the target’s Speed by one stage. | Normal | Physical | 10 | 100% | 35 | 1 |
| Conversion User’s type changes to the type of one of its moves at random. | Normal | Status | — | — | 30 | 1 |
| Conversion 2 Changes the user’s type to a random type either resistant or immune to the last move used against it. | Normal | Status | — | — | 30 | 2 |
| Copycat Uses the target’s last used move. | Normal | Status | — | — | 20 | 4 |
| Court Change Switches single sided field effects from the users side to the targets side and vice versa. | Normal | Status | — | 100% | 10 | 8 |
| Covet Takes the target’s item. | Normal | Physical | 60 | 100% | 25 | 3 |
| Crush Claw Has a chance to lower the target’s Defense by one stage. | Normal | Physical | 75 | 95% | 10 | 3 |
| Crush Grip Power increases against targets with more HP remaining, up to a maximum of 121 power. | Normal | Physical | — | 100% | 5 | 4 |
| Cut Inflicts regular damage with no additional effect. | Normal | Physical | 50 | 95% | 30 | 1 |
| Defense Curl Raises user’s Defense by one stage. | Normal | Status | — | — | 40 | 1 |
| Disable Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100% | 20 | 1 |
| Dizzy Punch Has a chance to confuse the target. | Normal | Physical | 70 | 100% | 10 | 1 |
| Doodle The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target. | Normal | Status | 0 | 100% | 10 | 9 |
| Double Hit Hits twice in one turn. | Normal | Physical | 35 | 90% | 10 | 4 |
| Double Slap Hits 2-5 times in one turn. | Normal | Physical | 15 | 85% | 10 | 1 |
| Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 | 1 |
| Double-Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 | 1 |
| Echoed Voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | Normal | Special | 40 | 100% | 15 | 5 |
| Egg Bomb Inflicts regular damage with no additional effect. | Normal | Physical | 100 | 75% | 10 | 1 |
| Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 | 2 |
| Endeavor Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 | 3 |
| Endure Priority +4 Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 | 2 |
| Entrainment Copies the user’s ability onto the target. | Normal | Status | — | 100% | 15 | 5 |
| Explosion User faints. | Normal | Physical | 250 | 100% | 5 | 1 |
| Extreme Evoboost Raises all of the user’s stats by two stages. | Normal | Status | — | — | 1 | 7 |
| Extreme Speed Priority +2 Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 5 | 2 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 | 3 |
| Fake Out Priority +3 Can only be used as the first move after the user enters battle. Causes the target to flinch. | Normal | Physical | 40 | 100% | 10 | 3 |
| False Swipe Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 | 2 |
| Feint Priority +2 Hits through Protect and Detect. | Normal | Physical | 30 | 100% | 10 | 4 |
| Fillet Away The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP. | Normal | Status | 0 | — | 10 | 9 |
| Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 | 2 |
| Flash Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 | 1 |
| Focus Energy Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 | 1 |
| Follow Me Priority +2 Redirects the target’s single-target effects to the user for this turn. | Normal | Status | — | — | 20 | 3 |
| Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Status | — | — | 40 | 2 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 | 2 |
| Fury Attack Hits 2-5 times in one turn. | Normal | Physical | 15 | 85% | 20 | 1 |
| Fury Swipes Hits 2-5 times in one turn. | Normal | Physical | 18 | 80% | 15 | 1 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 | 4 |
| Glare Paralyzes the target. | Normal | Status | — | 100% | 30 | 1 |
| Growl Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 | 1 |
| Growth Raises the user’s Attack and Special Attack by one stage. | Normal | Status | — | — | 20 | 1 |
| Guillotine Causes a one-hit KO. | Normal | Physical | — | 30% | 5 | 1 |
| Happy Hour Doubles prize money. | Normal | Status | — | — | 30 | 6 |
| Harden Raises the user’s Defense by one stage. | Normal | Status | — | — | 30 | 1 |
| Head Charge User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 120 | 100% | 15 | 5 |
| Headbutt Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 | 1 |
| Heal Bell Cures the entire party of major status effects. | Normal | Status | — | — | 5 | 2 |
| Helping Hand Priority +5 Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 | 3 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 | 2 |
| Hold Back Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 | 6 |
| Hold Hands Does nothing. | Normal | Status | — | — | 40 | 6 |
| Horn Attack Inflicts regular damage with no additional effect. | Normal | Physical | 65 | 100% | 25 | 1 |
| Horn Drill Causes a one-hit KO. | Normal | Physical | — | 30% | 5 | 1 |
| Howl Raises the user’s Attack by one stage. | Normal | Status | — | — | 40 | 3 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 | 1 |
| Hyper Drill The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect. | Normal | Physical | 100 | 100% | 5 | 9 |
| Hyper Fang Has a chance to make the target flinch. | Normal | Physical | 80 | 90% | 15 | 1 |
| Hyper Voice Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 | 3 |
| Judgment If the user is holding a appropriate plate or drive, the damage inflicted will match it. | Normal | Special | 100 | 100% | 10 | 4 |
| Laser Focus Guarantees a critical hit with the user’s next move. | Normal | Status | — | — | 30 | 7 |
| Last Resort Can only be used after all of the user’s other moves have been used. | Normal | Physical | 140 | 100% | 5 | 4 |
| Leer Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 | 1 |
| Lock-On Ensures that the user’s next move will hit the target. | Normal | Status | — | — | 5 | 2 |
| Lovely Kiss Puts the target to sleep. | Normal | Status | — | 75% | 10 | 1 |
| Lucky Chant Prevents the target from scoring critical hits for five turns. | Normal | Status | — | — | 30 | 4 |
| Max Guard Priority +4 Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 | 8 |
| Max Strike If this move hits, lower the Speed of all Pokemon on the opposing side by 1 stage. | Normal | Physical | 10 | — | 10 | 8 |
| Me First Uses the target’s move against it before it attacks, with power increased by half. | Normal | Status | — | — | 20 | 4 |
| Mean Look Prevents the target from leaving battle. | Normal | Status | — | — | 5 | 2 |
| Mega Kick Inflicts regular damage with no additional effect. | Normal | Physical | 120 | 75% | 5 | 1 |
| Mega Punch Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 85% | 20 | 1 |
| Metronome Randomly selects and uses any move in the game. | Normal | Status | — | — | 10 | 1 |
| Milk Drink Heals the user by half its max HP. | Normal | Status | — | — | 5 | 2 |
| Mimic Copies the target’s last used move. | Normal | Status | — | — | 10 | 1 |
| Mind Reader Ensures that the user’s next move will hit the target. | Normal | Status | — | — | 5 | 2 |
| Minimize Raises the user’s evasion by two stages. | Normal | Status | — | — | 10 | 1 |