About
The longer Alakazam lives, the larger and heavier its head becomes. Our tests have shown that the strength of its psychic powers correlates positively to the weight of its head.
- Abilities
-
Copies an opponent's ability upon entering battle.
- Height
- 1.2 m 3′11″
- Weight
- 48.0 kg 105.8 lb
- Gender
♂ 75% ♀ 25%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 55 | 220–314 | |
| Attack | 50 | 94–218 | |
| Defense | 65 | 121–251 | |
| Sp. Atk | 175 | 319–493 | |
| Sp. Def | 105 | 193–339 | |
| Speed | 150 | 274–438 | |
| Total | 600 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- BugGhostDark
- Resists ½×
- FightingPsychic
Same-type attacks
- Super effective 2×
- FightingPoison
- Not very effective ½×
- PsychicSteel
- No effect
- Dark
Evolution
- Level 16
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| 1 | Raises the user’s Defense by two stages. | Psychic | Status | — | — | 20 |
| 1 | Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| 1 | Confusion STAB Has a chance to confuse the target. | Psychic | Special | 50 | 100% | 25 |
| 1 | Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100% | 20 |
| 1 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| 1 | Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| 1 | Lowers the target’s accuracy by one stage. | Psychic | Status | — | 80% | 15 |
| 1 | Psybeam STAB Has a chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| 1 | Immediately ends wild battles. No effect otherwise. | Psychic | Status | — | — | 20 |
| 6 | Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100% | 20 |
| 13 | Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| 19 | Inflicts damage equal to the user’s level. | Ghost | Special | — | 100% | 15 |
| 26 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| 32 | Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| 39 | Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| 45 | Psychic STAB Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
Dream Eater STAB Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | Psychic | Special | 100 | 100% | 15 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
| Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
Psychic STAB Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Inflicts damage equal to the user’s level. | Fighting | Physical | — | 100% | 20 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Immediately ends wild battles. No effect otherwise. | Psychic | Status | — | — | 20 |
| Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Has a chance to burn, freeze, or paralyze the target. | Normal | Special | 80 | 100% | 10 |
Training and breeding
Training
- EV yield
- 3 Sp. Atk
- Catch rate
- 50
- Base friendship
- 70
- Base experience
- 270
- Growth rate
- Medium Slow
- Wild held items
- Twisted Spoon
Breeding
- Egg groups
- Humanshape
- Egg cycles
- 20 (about 5,140 steps)