About
Amaura is an ancient Pokémon that has gone extinct. Specimens of this species can sometimes be found frozen in ice.
- Abilities
-
Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.
Snow Warning Hidden ability
Summons hail that lasts indefinitely upon entering battle.
- Height
- 1.3 m 4′03″
- Weight
- 25.2 kg 55.6 lb
- Gender
♂ 87.5% ♀ 12.5%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 77 | 264–358 | |
| Attack | 59 | 110–238 | |
| Defense | 50 | 94–218 | |
| Sp. Atk | 67 | 125–256 | |
| Sp. Def | 63 | 117–247 | |
| Speed | 46 | 87–210 | |
| Total | 362 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- FightingSteel
- Weak 2×
- WaterGrassGroundRock
- Resists ½×
- NormalIcePoisonFlying
Same-type attacks
- Super effective 2×
- FireGrassIceGroundFlyingBugDragon
- Not very effective ½×
- Steel
Evolution
- Level 39 during the night
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Powder Snow STAB Has a chance to freeze the target. | Ice | Special | 40 | 100% | 25 |
| 4 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| 8 | Ancient Power STAB Has a chance to raise all of the user’s stats by one stage. | Rock | Special | 60 | 100% | 5 |
| 12 | Icy Wind STAB Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| 16 | Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| 20 | Protects the user’s stats from being changed by enemy moves. | Ice | Status | — | — | 30 |
| 24 | Aurora Beam STAB Has a chance to lower the target’s Attack by one stage. | Ice | Special | 65 | 100% | 20 |
| 28 | Paralyzes the target. | Electric | Status | — | 90% | 20 |
| 32 | Uses a move which depends upon the terrain. | Normal | Status | — | — | 20 |
| 36 | Freeze-Dry STAB Super-effective against Water. | Ice | Special | 70 | 100% | 20 |
| 40 | Ice Beam STAB Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| 44 | Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| 48 | Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| 52 | Blizzard STAB Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| 56 | User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
Avalanche STAB Inflicts double damage if the user takes damage before attacking this turn. | Ice | Physical | 60 | 100% | 10 |
Blizzard STAB Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
Ice Beam STAB Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
Icy Wind STAB Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Rock Blast STAB Hits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
Rock Slide STAB Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
Rock Tomb STAB Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
Stone Edge STAB Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Reduces damage five turns, but must be used during hail. | Ice | Status | — | — | 20 |
| Has a chance to paralyze the target. | Electric | Special | 80 | 100% | 15 |
| Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Inflicts twice the damage the user received from the last special hit it took. | Psychic | Special | — | 100% | 20 |
Rock Throw STAB Inflicts regular damage with no additional effect. | Rock | Physical | 50 | 90% | 15 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Meteor Beam STAB Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn. | Rock | Special | 120 | 90% | 10 |
Training and breeding
Training
- EV yield
- 1 HP
- Catch rate
- 45
- Base friendship
- 70
- Base experience
- 72
- Growth rate
- Medium
Breeding
- Egg groups
- Monster
- Egg cycles
- 30 (about 7,710 steps)