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#0902

Basculegion

Big Fish Pokémon

Basculegion

About

Clads itself in the souls of comrades that perished before fulfilling their goals of journeying upstream. No other species throughout all Hisui's rivers is Basculegion's equal.
Legends: Arceus
Abilities

Swift Swim

Doubles Speed during rain.

Adaptability

Increases the same-type attack bonus from 1.5× to 2×.

Mold Breaker Hidden ability

Bypasses targets' abilities if they could hinder or prevent a move.

Height
3.0 m 9′10″
Weight
110.0 kg 242.5 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP120
350–444
Attack112
206–355
Defense65
121–251
Sp. Atk80
148–284
Sp. Def75
139–273
Speed78
144–280
Total530

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
ElectricGrassGhostDark
Resists ½×
FireWaterIcePoisonBugSteel
Immune
NormalFighting

Same-type attacks

Super effective 2×
FireGroundPsychicRockGhost

Evolution

Basculin
#0550 Basculin Water

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
1

Phantom Force STAB

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Ghost Physical90100%10
1

Shadow Ball STAB

Has a chance to lower the target’s Special Defense by one stage.

Ghost Special80100%15
1

Tail Whip

Lowers the target’s Defense by one stage.

Normal Status—100%30
1

Water Gun STAB

Inflicts regular damage with no additional effect.

Water Special40100%25
4

Tackle

Inflicts regular damage with no additional effect.

Normal Physical40100%35
8

Flail

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Normal Physical—100%15
12

Aqua Jet STAB

Inflicts regular damage with no additional effect.

Water Physical40100%20
16

Bite

Has a chance to make the target flinch.

Dark Physical60100%25
20

Scary Face

Lowers the target’s Speed by two stages.

Normal Status—100%10
24

Headbutt

Has a chance to make the target flinch.

Normal Physical70100%15
28

Soak

Changes the target’s type to Water.

Water Status—100%20
32

Crunch

Has a chance to lower the target’s Defense by one stage.

Dark Physical80100%15
36

Take Down

User receives 1/4 the damage it inflicts in recoil.

Normal Physical9085%20
40

Uproar

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Normal Special90100%10
44

Wave Crash STAB

The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.

Water Physical120100%10
48

Thrash

Hits every turn for 2-3 turns, then confuses the user.

Normal Physical120100%10
52

Double-Edge

User receives 1/3 the damage inflicted in recoil.

Normal Physical120100%15
56

Head Smash

User receives 1/2 the damage inflicted in recoil.

Rock Physical15080%5

Training and breeding

Training

EV yield
3 HP
Catch rate
135
Base friendship
50
Base experience
265
Growth rate
Medium

Breeding

Egg groups
Water2
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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