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#0760

Bewear

Strong Arm Pokémon

Bewear

About

The moves it uses to take down its prey would make a martial artist jealous. It tucks subdued prey under its arms to carry them to its nest.
Shield 1 of 6
Abilities

Fluffy

Damage from contact moves is halved. Damage from Fire moves is doubled.

Klutz

Prevents the Pokémon from using its held item in battle.

Unnerve Hidden ability

Prevents opposing Pokémon from eating held Berries.

Height
2.1 m 6′11″
Weight
135.0 kg 297.6 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP120
350–444
Attack125
229–383
Defense80
148–284
Sp. Atk55
103–229
Sp. Def60
112–240
Speed60
112–240
Total500

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
FightingFlyingPsychicFairy
Resists ½×
BugRockDark
Immune
Ghost

Same-type attacks

Super effective 2×
NormalIceRockDarkSteel
No effect
Ghost

Evolution

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
Evo.

Bind STAB

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Normal Physical1585%20
1

Baby-Doll Eyes

Lowers the target’s Attack by one stage.

Fairy Status—100%30
1

Bind STAB

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Normal Physical1585%20
1

Leer

Lowers the target’s Defense by one stage.

Normal Status—100%30
1

Payback

Power is doubled if the target has already moved this turn.

Dark Physical50100%10
1

Tackle STAB

Inflicts regular damage with no additional effect.

Normal Physical40100%35
12

Brutal Swing

Inflicts regular damage with no additional effect.

Dark Physical60100%20
16

Endure

Prevents the user’s HP from lowering below 1 this turn.

Normal Status——10
20

Strength STAB

Inflicts regular damage with no additional effect.

Normal Physical80100%15
24

Take Down STAB

User receives 1/4 the damage it inflicts in recoil.

Normal Physical9085%20
30

Flail STAB

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Normal Physical—100%15
36

Hammer Arm STAB

Lowers user’s Speed by one stage.

Fighting Physical10090%10
42

Thrash STAB

Hits every turn for 2-3 turns, then confuses the user.

Normal Physical120100%10
48

Pain Split

Sets the user’s and targets’s HP to the average of their current HP.

Normal Status——20
54

Double-Edge STAB

User receives 1/3 the damage inflicted in recoil.

Normal Physical120100%15
60

Superpower STAB

Lowers the user’s Attack and Defense by one stage after inflicting damage.

Fighting Physical120100%5

Training and breeding

Training

EV yield
2 Attack
Catch rate
70
Base friendship
70
Base experience
175
Growth rate
Medium

Breeding

Egg groups
Ground
Egg cycles
15 (about 3,855 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

Pokémon and its names are trademarks of Nintendo, Game Freak and Creatures. Dexa is a fan project.