About
If the two don’t work well together, both their offense and defense fall apart. Without good teamwork, they won’t survive.
- Abilities
-
Strengthens moves that make contact to 1.33× their power.
-
Strengthens critical hits to inflict 3× damage rather than 2×.
Pickpocket Hidden ability
Steals attacking Pokémon's held items on contact.
- Height
- 0.5 m 1′08″
- Weight
- 31.0 kg 68.3 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 42 | 194–288 | |
| Attack | 52 | 98–223 | |
| Defense | 67 | 125–256 | |
| Sp. Atk | 39 | 74–194 | |
| Sp. Def | 56 | 105–232 | |
| Speed | 50 | 94–218 | |
| Total | 306 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Grass
- Weak 2×
- ElectricFightingGround
- Resists ½×
- NormalIcePoisonFlying
- Resists ¼×
- Fire
Same-type attacks
- Super effective 2×
- FireIceGroundFlyingBugRock
Evolution
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 4 | Raises the user’s Defense by one stage. | Water | Status | — | — | 40 |
| 8 | Water Gun STAB Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| 12 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | Bug | Physical | 40 | 95% | 20 |
| 16 | Hits 2-5 times in one turn. | Normal | Physical | 18 | 80% | 15 |
| 20 | Ancient Power STAB Has a chance to raise all of the user’s stats by one stage. | Rock | Special | 60 | 100% | 5 |
| 24 | Raises the user’s Speed by two stages. | Rock | Status | — | — | 20 |
| 28 | Has an increased chance for a critical hit. | Normal | Physical | 70 | 100% | 20 |
| 32 | Raises the user’s Attack and accuracy by one stage. | Dark | Status | — | — | 15 |
| 36 | Razor Shell STAB Has a chance to lower the target’s Defense by one stage. | Water | Physical | 75 | 95% | 10 |
| 40 | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. | Normal | Status | — | — | 15 |
| 44 | Has an increased chance for a critical hit. | Fighting | Physical | 100 | 80% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Hits once for every conscious Pokémon the trainer has. | Dark | Physical | — | 100% | 10 |
| Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
Liquidation STAB Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
Razor Shell STAB Has a chance to lower the target’s Defense by one stage. | Water | Physical | 75 | 95% | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Rock Blast STAB Hits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
Rock Slide STAB Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
Rock Tomb STAB Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
Scald STAB Has a chance to burn the target. | Water | Special | 80 | 100% | 15 |
| Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| Has a chance to poison the target. | Poison | Special | 95 | 100% | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
Stone Edge STAB Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
Surf STAB Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| Inflicts regular damage with no additional effect. | Bug | Physical | 80 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has an increased chance for a critical hit. | Dark | Physical | 70 | 100% | 15 |
| Lowers the target’s accuracy by one stage. | Ground | Status | — | 100% | 15 |
| User and target swap items. | Dark | Status | — | 100% | 10 |
Training and breeding
Training
- EV yield
- 1 Attack
- Catch rate
- 120
- Base friendship
- 70
- Base experience
- 61
- Growth rate
- Medium
Breeding
- Egg groups
- Water3
- Egg cycles
- 20 (about 5,140 steps)