About
When this Pokémon expels a blast of superhot fire, the red flame at the tip of its tail burns more intensely.
- Abilities
-
Summons strong sunlight that lasts indefinitely upon entering battle.
- Height
- 1.7 m 5′07″
- Weight
- 100.5 kg 221.6 lb
- Gender
♂ 87.5% ♀ 12.5%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 78 | 266–360 | |
| Attack | 104 | 191–337 | |
| Defense | 78 | 144–280 | |
| Sp. Atk | 159 | 290–458 | |
| Sp. Def | 115 | 211–361 | |
| Speed | 100 | 184–328 | |
| Total | 634 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Rock
- Weak 2×
- WaterElectric
- Resists ½×
- FireFightingSteelFairy
- Resists ¼×
- GrassBug
- Immune
- Ground
Same-type attacks
- Super effective 2×
- GrassIceFightingBugSteel
- Not very effective ½×
- Rock
Evolution
- Level 16
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | Wing Attack STAB Inflicts regular damage with no additional effect. | Flying | Physical | 60 | 100% | 35 |
| 1 | Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| 1 | Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| 1 | Ember STAB Has a chance to burn the target. | Fire | Special | 40 | 100% | 25 |
| 1 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Heat Wave STAB Has a chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| 1 | Wing Attack STAB Inflicts regular damage with no additional effect. | Flying | Physical | 60 | 100% | 35 |
| 4 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 9 | Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| 13 | Ember STAB Has a chance to burn the target. | Fire | Special | 40 | 100% | 25 |
| 20 | Hits 2-5 times in one turn. | Normal | Physical | 18 | 80% | 15 |
| 26 | Inflicts 40 points of damage. | Dragon | Special | — | 100% | 10 |
| 33 | Fire Spin STAB Prevents the target from fleeing and inflicts damage for 2-5 turns. | Fire | Special | 35 | 85% | 15 |
| 43 | Has an increased chance for a critical hit. | Normal | Physical | 70 | 100% | 20 |
| 54 | Flamethrower STAB Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| 62 | Air Slash STAB Has a chance to make the target flinch. | Flying | Special | 75 | 95% | 15 |
| 75 | Flare Blitz STAB User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. | Fire | Physical | 120 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
| Ends wild battles. Forces trainers to switch Pokémon. | Dragon | Physical | 60 | 90% | 10 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Fire Blast STAB Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
Fire Punch STAB Has a chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
Flamethrower STAB Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
Fly STAB User flies high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 90 | 95% | 15 |
| Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Heals the user by half its max HP. | Flying | Status | — | — | 5 |
| Inflicts damage equal to the user’s level. | Fighting | Physical | — | 100% | 20 |
| Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Burns the target. | Fire | Status | — | 85% | 15 |
Training and breeding
Training
- EV yield
- 3 Sp. Atk
- Catch rate
- 45
- Base friendship
- 70
- Base experience
- 285
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Monster, Dragon
- Egg cycles
- 20 (about 5,140 steps)