About
The envy accumulated within curved beads that sparked multiple conflicts has clad itself in fire and become a Pokémon.
- Abilities
-
Lowers Special Defense of all Pokémon except itself.
- Height
- 0.4 m 1′04″
- Weight
- 4.9 kg 10.8 lb
- Gender
Genderless
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 55 | 220–314 | |
| Attack | 80 | 148–284 | |
| Defense | 80 | 148–284 | |
| Sp. Atk | 135 | 247–405 | |
| Sp. Def | 120 | 220–372 | |
| Speed | 100 | 184–328 | |
| Total | 570 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- WaterFightingGroundRock
- Resists ½×
- FireGrassIceGhostDarkSteel
- Immune
- Psychic
Same-type attacks
- Super effective 2×
- GrassIcePsychicBugGhostSteel
Evolution
Chi-Yu does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Ember STAB Has a chance to burn the target. | Fire | Special | 40 | 100% | 25 |
| 1 | Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| 1 | Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| 5 | Flame Wheel STAB Has a chance to burn the target. Lets frozen Pokémon thaw themselves. | Fire | Physical | 60 | 100% | 25 |
| 10 | Payback STAB Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| 15 | Burns the target. | Fire | Status | — | 85% | 15 |
| 20 | Flame Charge STAB Inflicts regular damage. Raises the user’s Speed by one stage. | Fire | Physical | 50 | 100% | 20 |
| 25 | Incinerate STAB Destroys the target’s held berry. | Fire | Special | 60 | 100% | 15 |
| 30 | Confuses the target. | Ghost | Status | — | 100% | 10 |
| 35 | Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| 40 | Dark Pulse STAB Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| 45 | Lava Plume STAB Has a chance to burn the target. | Fire | Special | 80 | 100% | 15 |
| 50 | Ruination STAB The user summons a ruinous disaster. This cuts the target’s HP in half. | Dark | Special | 1 | 90% | 10 |
| 55 | User bounces high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 85 | 85% | 5 |
| 60 | Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| 65 | Inferno STAB Has a chance to burn the target. | Fire | Special | 100 | 50% | 5 |
| 70 | Lowers the target’s Attack and Special Attack by two stages. User faints. | Dark | Status | — | 100% | 10 |
| 75 | Overheat STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Fire | Special | 130 | 90% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Burning Jealousy STAB Burns the target if it had a state stage raise this turn. | Fire | Special | 70 | 100% | 5 |
| Confuses the target. | Ghost | Status | — | 100% | 10 |
Crunch STAB Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
Dark Pulse STAB Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Fire Blast STAB Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
Fire Spin STAB Prevents the target from fleeing and inflicts damage for 2-5 turns. | Fire | Special | 35 | 85% | 15 |
Flame Charge STAB Inflicts regular damage. Raises the user’s Speed by one stage. | Fire | Physical | 50 | 100% | 20 |
Flamethrower STAB Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
Flare Blitz STAB User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. | Fire | Physical | 120 | 100% | 15 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Heat Wave STAB Has a chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
Lash Out STAB Power doubles if the user had a stat stage lowered this turn. | Dark | Physical | 75 | 100% | 5 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
Overheat STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Fire | Special | 130 | 90% | 5 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Snarl STAB Has a chance to lower the target’s Special Attack by one stage. | Dark | Special | 55 | 95% | 15 |
| Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
Temper Flare STAB Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. | Fire | Physical | 75 | 100% | 10 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Burns the target. | Fire | Status | — | 85% | 15 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
Training and breeding
Training
- EV yield
- 3 Sp. Atk
- Catch rate
- 6
- Base friendship
- 0
- Base experience
- 285
- Growth rate
- Slow
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 50 (about 12,850 steps)