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#0740

Mega Crabominable

Woolly Crab Pokémon

Mega Crabominable

About

Before it stops to think, it just starts pummeling. There are records of its turning back avalanches with a flurry of punches.
Ultra Moon 1 of 4
Abilities

Iron Fist

Strengthens punch-based moves to 1.2× their power.

Height
2.6 m 8′06″
Weight
252.8 kg 557.3 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP97
304–398
Attack157
287–454
Defense122
224–377
Sp. Atk62
116–245
Sp. Def107
197–344
Speed33
63–181
Total578

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
FireFightingFlyingPsychicSteelFairy
Resists ½×
IceBugDark

Same-type attacks

Super effective 2×
NormalGrassIceGroundFlyingRockDragonDarkSteel

Evolution

Crabrawler
#0739 Crabrawler Fighting

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

MoveTypeCategoryPowerAcc.PP

Amnesia

Raises the user’s Special Defense by two stages.

Psychic Status——20

Avalanche STAB

Inflicts double damage if the user takes damage before attacking this turn.

Ice Physical60100%10

Blizzard STAB

Has a chance to freeze the target.

Ice Special11070%5

Body Press STAB

Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.

Fighting Physical80100%10

Body Slam

Has a chance to paralyze the target.

Normal Physical85100%15

Brick Break STAB

Destroys Reflect and Light Screen.

Fighting Physical75100%15

Brutal Swing

Inflicts regular damage with no additional effect.

Dark Physical60100%20

Bulk Up

Raises the user’s Attack and Defense by one stage.

Fighting Status——20

Bulldoze

Has a chance to lower the target’s Speed by one stage.

Ground Physical60100%20

Chilling Water

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Water Special50100%20

Close Combat STAB

Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

Fighting Physical120100%5

Coaching

Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.

Fighting Status——10

Crabhammer

Has an increased chance for a critical hit.

Water Physical10090%10

Dig

User digs underground, dodging all attacks, and hits next turn.

Ground Physical80100%10

Drain Punch STAB

Drains half the damage inflicted to heal the user.

Fighting Physical75100%10

Dynamic Punch STAB

Has a chance to confuse the target.

Fighting Physical10050%5

Earthquake

Inflicts regular damage and can hit Dig users.

Ground Physical100100%10

Endeavor

Lowers the target’s HP to equal the user’s.

Normal Physical—100%5

Endure

Prevents the user’s HP from lowering below 1 this turn.

Normal Status——10

Facade

Power doubles if user is burned, paralyzed, or poisoned.

Normal Physical70100%20

Fling

Throws held item at the target; power depends on the item.

Dark Physical—100%10

Focus Blast STAB

Has a chance to lower the target’s Special Defense by one stage.

Fighting Special12070%5

Focus Punch STAB

If the user takes damage before attacking, the attack is canceled.

Fighting Physical150100%20

Giga Impact

User foregoes its next turn to recharge.

Normal Physical15090%5

Gunk Shot

Has a chance to poison the target.

Poison Physical12080%5

Hard Press

The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.

Steel Physical0100%10

Helping Hand

Ally’s next move inflicts half more damage.

Normal Status——20

Hyper Beam

User foregoes its next turn to recharge.

Normal Special15090%5

Ice Beam STAB

Has a chance to freeze the target.

Ice Special90100%10

Ice Hammer STAB

Lowers user’s Speed by one stage.

Ice Physical10090%10

Ice Punch STAB

Has a chance to freeze the target.

Ice Physical75100%15

Ice Spinner STAB

The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.

Ice Physical80100%15

Icicle Spear STAB

Hits 2-5 times in one turn.

Ice Physical25100%30

Icy Wind STAB

Has a chance to lower the target’s Speed by one stage.

Ice Special5595%15

Iron Defense

Raises the user’s Defense by two stages.

Steel Status——15

Iron Head

Has a chance to make the target flinch.

Steel Physical80100%15

Knock Off

Target drops its held item.

Dark Physical65100%20

Liquidation

Has a chance to lower the target’s Defense by one stage.

Water Physical85100%10

Mach Punch STAB

Inflicts regular damage with no additional effect.

Fighting Physical40100%30

Mud Shot

Has a chance to lower the target’s Speed by one stage.

Ground Special5595%15

Mud-Slap

Has a chance to lower the target’s accuracy by one stage.

Ground Special20100%10

Payback

Power is doubled if the target has already moved this turn.

Dark Physical50100%10

Protect

Prevents any moves from hitting the user this turn.

Normal Status——10

Rain Dance

Changes the weather to rain for five turns.

Water Status——5

Rest

User sleeps for two turns, completely healing itself.

Psychic Status——5

Reversal STAB

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Fighting Physical—100%15

Rock Slide

Has a chance to make the target flinch.

Rock Physical7590%10

Rock Tomb

Has a chance to lower the target’s Speed by one stage.

Rock Physical6095%15

Round

Has double power if it’s used more than once per turn.

Normal Special60100%15

Scary Face

Lowers the target’s Speed by two stages.

Normal Status—100%10

Sleep Talk

Randomly uses one of the user’s other three moves. Only works if the user is sleeping.

Normal Status——10

Snore

Has a chance to make the target flinch. Only works if the user is sleeping.

Normal Special50100%15

Snowscape

The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.

Ice Status0—10

Stomping Tantrum

Has double power if the user’s last move failed.

Ground Physical75100%10

Substitute

Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Normal Status——10

Sunny Day

Changes the weather to sunny for five turns.

Fire Status——5

Superpower STAB

Lowers the user’s Attack and Defense by one stage after inflicting damage.

Fighting Physical120100%5

Swagger

Raises the target’s Attack by two stages and confuses the target.

Normal Status—85%15

Thief

Takes the target’s item.

Dark Physical60100%25

Thunder Punch

Has a chance to paralyze the target.

Electric Physical75100%15

Upper Hand STAB

The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

Fighting Physical65100%15

Wide Guard

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Rock Status——10

Zen Headbutt

Has a chance to make the target flinch.

Psychic Physical8090%15

Training and breeding

Training

EV yield
None
Catch rate
60
Base friendship
70
Base experience
Unknown
Growth rate
Medium

Breeding

Egg groups
Water3
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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