About
This popular symbol of good fortune will never fall over in its sleep, no matter how it’s pushed or pulled.
- Abilities
-
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Inner Focus Hidden ability
Prevents flinching.
- Height
- 0.6 m 2′00″
- Weight
- 37.5 kg 82.7 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 70 | 250–344 | |
| Attack | 90 | 166–306 | |
| Defense | 45 | 85–207 | |
| Sp. Atk | 15 | 31–141 | |
| Sp. Def | 45 | 85–207 | |
| Speed | 50 | 94–218 | |
| Total | 315 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- WaterGroundRock
- Resists ½×
- FireGrassIceBugSteelFairy
Same-type attacks
- Super effective 2×
- GrassIceBugSteel
- Not very effective ½×
- FireWaterRockDragon
Evolution
- Level 35Use Ice Stone
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Ember STAB Has a chance to burn the target. | Fire | Special | 40 | 100% | 25 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 4 | For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| 8 | Has a chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 12 | Incinerate STAB Destroys the target’s held berry. | Fire | Special | 60 | 100% | 15 |
| 16 | Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| 20 | Fire Fang STAB Has a chance to burn the target and a chance to make the target flinch. | Fire | Physical | 65 | 95% | 15 |
| 24 | Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| 28 | Fire Punch STAB Has a chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| 32 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| 36 | User pays half its max HP to max out its Attack. | Normal | Status | — | — | 10 |
| 40 | Flare Blitz STAB User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. | Fire | Physical | 120 | 100% | 15 |
| 44 | Hits every turn for 2-3 turns, then confuses the user. | Normal | Physical | 120 | 100% | 10 |
| 48 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Fire Blast STAB Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
Fire Fang STAB Has a chance to burn the target and a chance to make the target flinch. | Fire | Physical | 65 | 95% | 15 |
Fire Punch STAB Has a chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
Fire Spin STAB Prevents the target from fleeing and inflicts damage for 2-5 turns. | Fire | Special | 35 | 85% | 15 |
Flamethrower STAB Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
Flare Blitz STAB User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. | Fire | Physical | 120 | 100% | 15 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
Heat Wave STAB Has a chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| Inflicts regular damage with no additional effect. | Normal | Physical | 120 | 75% | 5 |
| Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 85% | 20 |
Overheat STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Fire | Special | 130 | 90% | 5 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
| Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| Burns the target. | Fire | Status | — | 85% | 15 |
| Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to make the target flinch. | Psychic | Special | 80 | 100% | 20 |
Flame Wheel STAB Has a chance to burn the target. Lets frozen Pokémon thaw themselves. | Fire | Physical | 60 | 100% | 25 |
| If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Lowers user’s Speed by one stage. | Fighting | Physical | 100 | 90% | 10 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| Target sleeps at the end of the next turn. | Normal | Status | — | — | 10 |
Training and breeding
Training
- EV yield
- 1 Attack
- Catch rate
- 120
- Base friendship
- 70
- Base experience
- 63
- Growth rate
- Medium Slow
- Wild held items
- Rawst Berry
Breeding
- Egg groups
- Ground
- Egg cycles
- 20 (about 5,140 steps)