About
Because it can’t see, this Pokémon is constantly biting at everything it touches, trying to keep track of its surroundings.
- Abilities
-
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
- Height
- 0.8 m 2′07″
- Weight
- 17.3 kg 38.1 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 52 | 214–308 | |
| Attack | 65 | 121–251 | |
| Defense | 50 | 94–218 | |
| Sp. Atk | 45 | 85–207 | |
| Sp. Def | 50 | 94–218 | |
| Speed | 38 | 72–192 | |
| Total | 300 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Fairy
- Weak 2×
- IceFightingBugDragon
- Resists ½×
- FireWaterElectricGrassGhostDark
- Immune
- Psychic
Same-type attacks
- Super effective 2×
- PsychicGhostDragon
- Not very effective ½×
- Fairy
Evolution
- Level 50
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 4 | Dragon Breath STAB Has a chance to paralyze the target. | Dragon | Special | 60 | 100% | 20 |
| 8 | Bite STAB Has a chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 12 | Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| 16 | Assurance STAB Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| 20 | Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| 24 | Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| 28 | Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 75% | 20 |
| 32 | Crunch STAB Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| 36 | Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| 40 | Dragon Pulse STAB Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
| 44 | Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| 48 | Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| 52 | Dragon Rush STAB Has a chance to make the target flinch. | Dragon | Physical | 100 | 75% | 10 |
| 56 | Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| 60 | Outrage STAB Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
Crunch STAB Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
Dark Pulse STAB Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
Draco Meteor STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Dragon | Special | 130 | 90% | 5 |
| The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | Dragon | Status | 0 | 0% | 15 |
Dragon Pulse STAB Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
Dragon Tail STAB Ends wild battles. Forces trainers to switch Pokémon. | Dragon | Physical | 60 | 90% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target and a chance to make the target flinch. | Fire | Physical | 65 | 95% | 15 |
| Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| Has a chance to freeze the target and a chance to make the target flinch. | Ice | Physical | 65 | 95% | 15 |
| Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
Outrage STAB Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Snarl STAB Has a chance to lower the target’s Special Attack by one stage. | Dark | Special | 55 | 95% | 15 |
| Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
Thief STAB Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Has a chance to paralyze the target and a chance to make the target flinch. | Electric | Physical | 65 | 95% | 15 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to make the target flinch. | Ghost | Physical | 30 | 100% | 15 |
| Can only be used after the user has eaten a berry. | Poison | Special | 120 | 90% | 10 |
| Hits twice in one turn. | Normal | Physical | 35 | 90% | 10 |
| User receives 1/2 the damage inflicted in recoil. | Rock | Physical | 150 | 80% | 5 |
Training and breeding
Training
- EV yield
- 1 Attack
- Catch rate
- 45
- Base friendship
- 35
- Base experience
- 60
- Growth rate
- Slow
Breeding
- Egg groups
- Dragon
- Egg cycles
- 40 (about 10,280 steps)