About
This Pokémon gathers power in the orbs on its tail and controls the weather. When enshrouded by an aura, Dragonair has a mystical appearance.
- Abilities
-
Has a 33% chance of curing any major status ailment after each turn.
Marvel Scale Hidden ability
Increases Defense to 1.5× with a major status ailment.
- Height
- 4.0 m 13′01″
- Weight
- 16.5 kg 36.4 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 61 | 232–326 | |
| Attack | 84 | 155–293 | |
| Defense | 65 | 121–251 | |
| Sp. Atk | 70 | 130–262 | |
| Sp. Def | 70 | 130–262 | |
| Speed | 70 | 130–262 | |
| Total | 420 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- IceDragonFairy
- Resists ½×
- FireWaterElectricGrass
Same-type attacks
- Super effective 2×
- Dragon
- Not very effective ½×
- Steel
- No effect
- Fairy
Evolution
- Level 30
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Paralyzes the target. | Electric | Status | — | 90% | 20 |
| 1 | Twister STAB Has a chance to make the target flinch. | Dragon | Special | 40 | 100% | 20 |
| 1 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 90% | 20 |
| 15 | Dragon Tail STAB Ends wild battles. Forces trainers to switch Pokémon. | Dragon | Physical | 60 | 90% | 10 |
| 20 | Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| 25 | Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 75% | 20 |
| 33 | Inflicts regular damage with no additional effect. | Water | Physical | 90 | 90% | 10 |
| 39 | Dragon Rush STAB Has a chance to make the target flinch. | Dragon | Physical | 100 | 75% | 10 |
| 46 | Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| 53 | Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| 60 | Raises the user’s Attack and Speed by one stage. | Dragon | Status | — | — | 20 |
| 67 | Outrage STAB Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| 74 | User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
Breaking Swipe STAB Lowers the target’s Attack by one stage after inflicting damage. | Dragon | Physical | 60 | 100% | 15 |
| The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water | Special | 50 | 100% | 20 |
Draco Meteor STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Dragon | Special | 130 | 90% | 5 |
| The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | Dragon | Status | 0 | 0% | 15 |
| Raises the user’s Attack and Speed by one stage. | Dragon | Status | — | — | 20 |
Dragon Pulse STAB Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
Dragon Tail STAB Ends wild battles. Forces trainers to switch Pokémon. | Dragon | Physical | 60 | 90% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| Prevents the target from fleeing and inflicts damage for 2-5 turns. | Fire | Special | 35 | 85% | 15 |
| Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
Outrage STAB Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Scale Shot STAB Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | Dragon | Physical | 25 | 90% | 20 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Never misses. | Normal | Special | 60 | — | 20 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Has a chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| Has a chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
| If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
Training and breeding
Training
- EV yield
- 2 Attack
- Catch rate
- 45
- Base friendship
- 35
- Base experience
- 147
- Growth rate
- Slow
- Wild held items
- Dragon Scale, Dragon Fang
Breeding
- Egg groups
- Water1, Dragon
- Egg cycles
- 40 (about 10,280 steps)