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#0604

Mega Eelektross

EleFish Pokémon

Mega Eelektross

About

It latches on to prey with its sucker mouth, sinking in its fangs and shocking the prey with powerful electricity.
Black 2, White 2 1 of 3
Abilities

Eelevate

The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage.

Height
3.0 m 9′10″
Weight
180.0 kg 396.8 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP85
280–374
Attack145
265–427
Defense80
148–284
Sp. Atk135
247–405
Sp. Def90
166–306
Speed80
148–284
Total615

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
Ground
Resists ½×
ElectricFlyingSteel

Same-type attacks

Super effective 2×
WaterFlying
Not very effective ½×
ElectricGrassDragon
No effect
Ground

Evolution

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

MoveTypeCategoryPowerAcc.PP

Acid Spray

Lowers the target’s Special Defense by two stages.

Poison Special40100%20

Acrobatics

Has double power if the user has no held item.

Flying Physical55100%15

Body Press

Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.

Fighting Physical80100%10

Body Slam

Has a chance to paralyze the target.

Normal Physical85100%15

Bounce

User bounces high into the air, dodging all attacks, and hits next turn.

Flying Physical8585%5

Brick Break

Destroys Reflect and Light Screen.

Fighting Physical75100%15

Bulk Up

Raises the user’s Attack and Defense by one stage.

Fighting Status——20

Bulldoze

Has a chance to lower the target’s Speed by one stage.

Ground Physical60100%20

Charge

Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.

Electric Status——20

Charge Beam STAB

Has a chance to raise the user’s Special Attack by one stage.

Electric Special5090%10

Close Combat

Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

Fighting Physical120100%5

Coil

Raises the user’s Attack, Defense, and accuracy by one stage each.

Poison Status——20

Confuse Ray

Confuses the target.

Ghost Status—100%10

Crunch

Has a chance to lower the target’s Defense by one stage.

Dark Physical80100%15

Crush Claw

Has a chance to lower the target’s Defense by one stage.

Normal Physical7595%10

Discharge STAB

Has a chance to paralyze the target.

Electric Special80100%15

Dragon Claw

Inflicts regular damage with no additional effect.

Dragon Physical80100%15

Dragon Pulse

Inflicts regular damage with no additional effect.

Dragon Special85100%10

Dragon Tail

Ends wild battles. Forces trainers to switch Pokémon.

Dragon Physical6090%10

Drain Punch

Drains half the damage inflicted to heal the user.

Fighting Physical75100%10

Eerie Impulse

Lowers the target’s Special Attack by two stages.

Electric Status—100%15

Electric Terrain

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Electric Status——10

Electro Ball STAB

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

Electric Special—100%10

Electroweb STAB

Lowers the target’s Speed by one stage.

Electric Special5595%15

Endure

Prevents the user’s HP from lowering below 1 this turn.

Normal Status——10

Facade

Power doubles if user is burned, paralyzed, or poisoned.

Normal Physical70100%20

Fire Punch

Has a chance to burn the target.

Fire Physical75100%15

Flamethrower

Has a chance to burn the target.

Fire Special90100%15

Flash Cannon

Has a chance to lower the target’s Special Defense by one stage.

Steel Special80100%10

Focus Punch

If the user takes damage before attacking, the attack is canceled.

Fighting Physical150100%20

Gastro Acid

Nullifies target’s ability until it leaves battle.

Poison Status—100%10

Giga Drain

Drains half the damage inflicted to heal the user.

Grass Special75100%10

Giga Impact

User foregoes its next turn to recharge.

Normal Physical15090%5

Grass Knot

Inflicts more damage to heavier targets, with a maximum of 120 power.

Grass Special—100%20

Heavy Slam

Power is higher when the user weighs more than the target, up to a maximum of 120.

Steel Physical—100%10

Hex

Has double power if the target has a major status ailment.

Ghost Special65100%10

Hyper Beam

User foregoes its next turn to recharge.

Normal Special15090%5

Iron Tail

Has a chance to lower the target’s Defense by one stage.

Steel Physical10075%15

Knock Off

Target drops its held item.

Dark Physical65100%20

Light Screen

Reduces damage from special attacks by 50% for five turns.

Psychic Status——30

Liquidation

Has a chance to lower the target’s Defense by one stage.

Water Physical85100%10

Lunge

Lowers the target’s Attack by one stage after inflicting damage.

Bug Physical80100%15

Muddy Water

Has a chance to lower the target’s accuracy by one stage.

Water Special9085%10

Outrage

Hits every turn for 2-3 turns, then confuses the user.

Dragon Physical120100%10

Poison Fang

Has a chance to badly poison the target.

Poison Physical50100%15

Protect

Prevents any moves from hitting the user this turn.

Normal Status——10

Psychic Fangs

Destroys Reflect and Light Screen.

Psychic Physical85100%10

Rain Dance

Changes the weather to rain for five turns.

Water Status——5

Rest

User sleeps for two turns, completely healing itself.

Psychic Status——5

Rising Voltage STAB

If Electric Terrain is active and the user is grounded, this move has has its power doubled.

Electric Special70100%20

Rock Slide

Has a chance to make the target flinch.

Rock Physical7590%10

Rock Tomb

Has a chance to lower the target’s Speed by one stage.

Rock Physical6095%15

Round

Has double power if it’s used more than once per turn.

Normal Special60100%15

Scary Face

Lowers the target’s Speed by two stages.

Normal Status—100%10

Sleep Talk

Randomly uses one of the user’s other three moves. Only works if the user is sleeping.

Normal Status——10

Snore

Has a chance to make the target flinch. Only works if the user is sleeping.

Normal Special50100%15

Stomping Tantrum

Has double power if the user’s last move failed.

Ground Physical75100%10

Substitute

Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Normal Status——10

Sunny Day

Changes the weather to sunny for five turns.

Fire Status——5

Super Fang

Inflicts damage equal to half the target’s HP.

Normal Physical—90%10

Supercell Slam STAB

The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.

Electric Physical10095%15

Superpower

Lowers the user’s Attack and Defense by one stage after inflicting damage.

Fighting Physical120100%5

Thrash

Hits every turn for 2-3 turns, then confuses the user.

Normal Physical120100%10

Throat Chop

Prevents the target from using sound-based moves for two turns.

Dark Physical80100%15

Thunder STAB

Has a chance to paralyze the target.

Electric Special11070%10

Thunder Fang STAB

Has a chance to paralyze the target and a chance to make the target flinch.

Electric Physical6595%15

Thunder Punch STAB

Has a chance to paralyze the target.

Electric Physical75100%15

Thunder Wave

Paralyzes the target.

Electric Status—90%20

Thunderbolt STAB

Has a chance to paralyze the target.

Electric Special90100%15

U-turn

User must switch out after attacking.

Bug Physical70100%20

Volt Switch STAB

User must switch out after attacking.

Electric Special70100%20

Waterfall

Has a chance to make the target flinch.

Water Physical80100%15

Wild Charge STAB

User receives 1/4 the damage it inflicts in recoil.

Electric Physical90100%15

Zap Cannon STAB

Has a chance to paralyze the target.

Electric Special12050%5

Zen Headbutt

Has a chance to make the target flinch.

Psychic Physical8090%15

Training and breeding

Training

EV yield
None
Catch rate
30
Base friendship
70
Base experience
Unknown
Growth rate
Slow

Breeding

Egg groups
Indeterminate
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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