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#0500

Mega Emboar

Mega Fire Pig Pokémon

Mega Emboar

About

A flaring beard of fire is proof that it is fired up. It is adept at using many different moves.
Black 2, White 2 1 of 3
Abilities

Mold Breaker

Bypasses targets' abilities if they could hinder or prevent a move.

Height
1.8 m 5′11″
Weight
180.3 kg 397.5 lb
Gender

♂ 87.5% ♀ 12.5%

Base stats

Range at
StatBaseDistributionRange at level 100
HP110
330–424
Attack148
270–434
Defense75
139–273
Sp. Atk110
202–350
Sp. Def110
202–350
Speed75
139–273
Total628

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
WaterGroundFlyingPsychic
Resists ½×
FireGrassIceDarkSteel
Resists ¼×
Bug

Same-type attacks

Super effective 2×
NormalGrassIceBugRockDarkSteel

Evolution

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

MoveTypeCategoryPowerAcc.PP

Assurance

Power is doubled if the target has already received damage this turn.

Dark Physical60100%10

Blast Burn STAB

User foregoes its next turn to recharge.

Fire Special15090%5

Body Press STAB

Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.

Fighting Physical80100%10

Body Slam

Has a chance to paralyze the target.

Normal Physical85100%15

Brick Break STAB

Destroys Reflect and Light Screen.

Fighting Physical75100%15

Bulk Up

Raises the user’s Attack and Defense by one stage.

Fighting Status——20

Bulldoze

Has a chance to lower the target’s Speed by one stage.

Ground Physical60100%20

Burn Up STAB

Removes the user’s Fire type after inflicting damage.

Fire Special130100%5

Close Combat STAB

Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

Fighting Physical120100%5

Coaching

Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.

Fighting Status——10

Curse

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Ghost Status——10

Dig

User digs underground, dodging all attacks, and hits next turn.

Ground Physical80100%10

Double-Edge

User receives 1/3 the damage inflicted in recoil.

Normal Physical120100%15

Drain Punch STAB

Drains half the damage inflicted to heal the user.

Fighting Physical75100%10

Earthquake

Inflicts regular damage and can hit Dig users.

Ground Physical100100%10

Endeavor

Lowers the target’s HP to equal the user’s.

Normal Physical—100%5

Endure

Prevents the user’s HP from lowering below 1 this turn.

Normal Status——10

Facade

Power doubles if user is burned, paralyzed, or poisoned.

Normal Physical70100%20

Fire Blast STAB

Has a chance to burn the target.

Fire Special11085%5

Fire Punch STAB

Has a chance to burn the target.

Fire Physical75100%15

Fire Spin STAB

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Fire Special3585%15

Flame Charge STAB

Inflicts regular damage. Raises the user’s Speed by one stage.

Fire Physical50100%20

Flamethrower STAB

Has a chance to burn the target.

Fire Special90100%15

Flare Blitz STAB

User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.

Fire Physical120100%15

Fling

Throws held item at the target; power depends on the item.

Dark Physical—100%10

Focus Blast STAB

Has a chance to lower the target’s Special Defense by one stage.

Fighting Special12070%5

Focus Energy

Increases the user’s chance to score a critical hit.

Normal Status——30

Focus Punch STAB

If the user takes damage before attacking, the attack is canceled.

Fighting Physical150100%20

Giga Impact

User foregoes its next turn to recharge.

Normal Physical15090%5

Grass Knot

Inflicts more damage to heavier targets, with a maximum of 120 power.

Grass Special—100%20

Gyro Ball

Power raises when the user has lower Speed, up to a maximum of 150.

Steel Physical—100%5

Hammer Arm STAB

Lowers user’s Speed by one stage.

Fighting Physical10090%10

Hard Press

The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.

Steel Physical0100%10

Head Smash

User receives 1/2 the damage inflicted in recoil.

Rock Physical15080%5

Heat Crash STAB

Power is higher when the user weighs more than the target, up to a maximum of 120.

Fire Physical—100%10

Heat Wave STAB

Has a chance to burn the target.

Fire Special9590%10

Heavy Slam

Power is higher when the user weighs more than the target, up to a maximum of 120.

Steel Physical—100%10

Helping Hand

Ally’s next move inflicts half more damage.

Normal Status——20

High Horsepower

Inflicts regular damage with no additional effect.

Ground Physical9595%10

Hyper Beam

User foregoes its next turn to recharge.

Normal Special15090%5

Iron Head

Has a chance to make the target flinch.

Steel Physical80100%15

Iron Tail

Has a chance to lower the target’s Defense by one stage.

Steel Physical10075%15

Knock Off

Target drops its held item.

Dark Physical65100%20

Low Kick STAB

Inflicts more damage to heavier targets, with a maximum of 120 power.

Fighting Physical—100%20

Low Sweep STAB

Lowers the target’s Speed by one stage.

Fighting Physical65100%20

Mud-Slap

Has a chance to lower the target’s accuracy by one stage.

Ground Special20100%10

Overheat STAB

Lowers the user’s Special Attack by two stages after inflicting damage.

Fire Special13090%5

Poison Jab

Has a chance to poison the target.

Poison Physical80100%20

Protect

Prevents any moves from hitting the user this turn.

Normal Status——10

Rest

User sleeps for two turns, completely healing itself.

Psychic Status——5

Reversal STAB

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Fighting Physical—100%15

Roar

Immediately ends wild battles. Forces trainers to switch Pokémon.

Normal Status——20

Rock Slide

Has a chance to make the target flinch.

Rock Physical7590%10

Rock Tomb

Has a chance to lower the target’s Speed by one stage.

Rock Physical6095%15

Round

Has double power if it’s used more than once per turn.

Normal Special60100%15

Scald

Has a chance to burn the target.

Water Special80100%15

Scary Face

Lowers the target’s Speed by two stages.

Normal Status—100%10

Scorching Sands

Has a chance to burn the target.

Ground Special70100%10

Sleep Talk

Randomly uses one of the user’s other three moves. Only works if the user is sleeping.

Normal Status——10

Smack Down

Removes any immunity to Ground damage.

Rock Physical50100%15

Snore

Has a chance to make the target flinch. Only works if the user is sleeping.

Normal Special50100%15

Solar Beam

Requires a turn to charge before attacking.

Grass Special120100%10

Solar Blade

Requires a turn to charge before attacking.

Grass Physical125100%10

Stomping Tantrum

Has double power if the user’s last move failed.

Ground Physical75100%10

Stone Edge

Has an increased chance for a critical hit.

Rock Physical10080%5

Storm Throw STAB

Always scores a critical hit.

Fighting Physical60100%10

Substitute

Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Normal Status——10

Sucker Punch

Only works if the target is about to use a damaging move.

Dark Physical70100%5

Sunny Day

Changes the weather to sunny for five turns.

Fire Status——5

Superpower STAB

Lowers the user’s Attack and Defense by one stage after inflicting damage.

Fighting Physical120100%5

Taunt

For the next few turns, the target can only use damaging moves.

Dark Status—100%20

Temper Flare STAB

Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.

Fire Physical75100%10

Thrash

Hits every turn for 2-3 turns, then confuses the user.

Normal Physical120100%10

Thunder Punch

Has a chance to paralyze the target.

Electric Physical75100%15

Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

Grass Physical50100%20

Wild Charge

User receives 1/4 the damage it inflicts in recoil.

Electric Physical90100%15

Will-O-Wisp

Burns the target.

Fire Status—85%15

Yawn

Target sleeps at the end of the next turn.

Normal Status——10

Zen Headbutt

Has a chance to make the target flinch.

Psychic Physical8090%15

Training and breeding

Training

EV yield
None
Catch rate
45
Base friendship
70
Base experience
Unknown
Growth rate
Medium Slow

Breeding

Egg groups
Ground
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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