About
When it flies to this land from across the sea, the bitter winter comes to an end. According to legend, this Pokémon's love gives rise to the budding of fresh life across Hisui.
- Abilities
-
Has a 30% chance of infatuating attacking Pokémon on contact.
Contrary Hidden ability
Inverts stat changes.
- Height
- 1.6 m 5′03″
- Weight
- 48.0 kg 105.8 lb
- Gender
♂ 0% ♀ 100%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 74 | 258–352 | |
| Attack | 115 | 211–361 | |
| Defense | 70 | 130–262 | |
| Sp. Atk | 135 | 247–405 | |
| Sp. Def | 80 | 148–284 | |
| Speed | 106 | 195–342 | |
| Total | 580 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- ElectricIcePoisonRockSteel
- Resists ½×
- GrassDark
- Resists ¼×
- FightingBug
- Immune
- GroundDragon
Same-type attacks
- Super effective 2×
- GrassFightingBugDragonDark
- Not very effective ½×
- Steel
Evolution
Enamorus does not evolve.
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Has a chance to make the target flinch. | Ghost | Physical | 30 | 100% | 15 |
| 1 | Fairy Wind STAB Inflicts regular damage with no additional effect. | Fairy | Special | 40 | 100% | 30 |
| 5 | Prevents the target from using the same move twice in a row. | Dark | Status | — | 100% | 15 |
| 10 | Raises the target’s Special Attack by one stage and confuses the target. | Dark | Status | — | 100% | 15 |
| 15 | Has a chance to make the target flinch. | Dragon | Special | 40 | 100% | 20 |
| 20 | Draining Kiss STAB Drains 75% of the damage inflicted to heal the user. | Fairy | Special | 50 | 100% | 10 |
| 25 | Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| 30 | Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| 35 | Has a chance to lower the target’s Special Attack by one stage. | Fire | Special | 75 | 100% | 10 |
| 40 | Dazzling Gleam STAB Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| 45 | Has a chance to make the target flinch. | Psychic | Special | 80 | 100% | 20 |
| 50 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| 55 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| 60 | User faints. Its replacement has its HP fully restored and any major status effect removed. | Psychic | Status | — | — | 10 |
| 65 | Moonblast STAB Has a chance to lower the target’s Special Attack by one stage. | Fairy | Special | 95 | 100% | 15 |
| 70 | Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| 75 | Springtide Storm STAB The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats. | Fairy | Special | 100 | 80% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
Alluring Voice STAB The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | Fairy | Special | 80 | 100% | 10 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
Dazzling Gleam STAB Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
Disarming Voice STAB Never misses. | Fairy | Special | 40 | — | 15 |
Draining Kiss STAB Drains 75% of the damage inflicted to heal the user. | Fairy | Special | 50 | 100% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Fly STAB User flies high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 90 | 95% | 15 |
| Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | Grass | Status | — | — | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
Misty Explosion STAB If Misty Terrain is active and the user is grounded, this move has its power increased by 50%. | Fairy | Special | 100 | 100% | 5 |
| For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | Fairy | Status | — | — | 10 |
| Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
Play Rough STAB Has a chance to lower the target’s Attack by one stage. | Fairy | Physical | 90 | 90% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| For three turns, friendly Pokémon have doubled Speed. | Flying | Status | — | — | 15 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
Training and breeding
Training
- EV yield
- 3 Sp. Atk
- Catch rate
- 3
- Base friendship
- 50
- Base experience
- 116
- Growth rate
- Slow
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 20 (about 5,140 steps)