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#0981

Farigiraf

Long Neck Pokémon

Farigiraf

About

The hardened head from the tail protects the head of the main body as Farigiraf whips its long neck around to headbutt enemies.
Violet 1 of 2
Abilities

Cud Chew

Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.

Armor Tail

Prevents the opponent from using any moves that have priority, such as Quick Attack.

Sap Sipper Hidden ability

Absorbs Grass moves, raising Attack one stage.

Height
3.2 m 10′06″
Weight
160.0 kg 352.7 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP120
350–444
Attack90
166–306
Defense70
130–262
Sp. Atk110
202–350
Sp. Def70
130–262
Speed60
112–240
Total520

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
BugDark
Resists ½×
Psychic
Immune
Ghost

Same-type attacks

Super effective 2×
FightingPoison
Not very effective ½×
Steel

Evolution

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
1

Astonish

Has a chance to make the target flinch.

Ghost Physical30100%15
1

Growl

Lowers the target’s Attack by one stage.

Normal Status—100%40
1

Guard Swap

User swaps Defense and Special Defense changes with the target.

Psychic Status——10
1

Power Swap

User swaps Attack and Special Attack changes with the target.

Psychic Status——10
1

Tackle STAB

Inflicts regular damage with no additional effect.

Normal Physical40100%35
5

Confusion STAB

Has a chance to confuse the target.

Psychic Special50100%25
10

Assurance

Power is doubled if the target has already received damage this turn.

Dark Physical60100%10
14

Stomp STAB

Has a chance to make the target flinch.

Normal Physical65100%20
19

Psybeam STAB

Has a chance to confuse the target.

Psychic Special65100%20
23

Agility

Raises the user’s Speed by two stages.

Psychic Status——30
28

Double Hit STAB

Hits twice in one turn.

Normal Physical3590%10
32

Twin Beam STAB

The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.

Psychic Special40100%10
37

Crunch

Has a chance to lower the target’s Defense by one stage.

Dark Physical80100%15
41

Baton Pass

Allows the trainer to switch out the user and pass effects along to its replacement.

Normal Status——40
46

Nasty Plot

Raises the user’s Special Attack by two stages.

Dark Status——20
50

Psychic STAB

Has a chance to lower the target’s Special Defense by one stage.

Psychic Special90100%10

Training and breeding

Training

EV yield
3 HP
Catch rate
45
Base friendship
50
Base experience
260
Growth rate
Medium

Breeding

Egg groups
Ground
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

Pokémon and its names are trademarks of Nintendo, Game Freak and Creatures. Dexa is a fan project.