About
It spends its time running around wastelands. If anyone steals its beloved berries, it will chase them down and exact its revenge.
- Abilities
-
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
-
Reveals an opponent's held item upon entering battle.
Speed Boost Hidden ability
Raises Speed one stage after each turn.
- Height
- 0.2 m 0′08″
- Weight
- 1.5 kg 3.3 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 30 | 170–264 | |
| Attack | 35 | 67–185 | |
| Defense | 30 | 58–174 | |
| Sp. Atk | 55 | 103–229 | |
| Sp. Def | 30 | 58–174 | |
| Speed | 75 | 139–273 | |
| Total | 255 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- BugGhostDark
- Resists ½×
- FightingPsychic
Same-type attacks
- Super effective 2×
- FightingPoison
- Not very effective ½×
- PsychicSteel
- No effect
- Dark
Evolution
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Inflicts regular damage with no additional effect. | Flying | Physical | 35 | 100% | 35 |
| 5 | Confusion STAB Has a chance to confuse the target. | Psychic | Special | 50 | 100% | 25 |
| 8 | Lowers the target’s Attack by one stage. | Fairy | Status | — | 100% | 30 |
| 11 | Never misses. | Fairy | Special | 40 | — | 15 |
| 15 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 19 | Psybeam STAB Has a chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| 24 | If target has a berry, inflicts double damage and uses the berry. | Flying | Physical | 60 | 100% | 20 |
| 29 | Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| 34 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Confuses the target. | Ghost | Status | — | 100% | 10 |
| Never misses. | Fairy | Special | 40 | — | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| The user attacks by pouncing on the target. This also lowers the target's Speed stat. | Bug | Physical | 50 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
Psybeam STAB Has a chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
Psychic STAB Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | Psychic | Status | — | — | 10 |
Psyshock STAB Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| User and target swap abilities. | Psychic | Status | — | — | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Stored Power STAB Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Special | 20 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Never misses. | Normal | Special | 60 | — | 20 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| User and target swap items. | Psychic | Status | — | 100% | 10 |
| For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
| Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
Zen Headbutt STAB Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| User switches places with the friendly Pokémon opposite it. | Psychic | Status | — | — | 15 |
| Puts the target to sleep. | Psychic | Status | — | 60% | 20 |
| Heals the user by half its max HP. | Flying | Status | — | — | 5 |
Training and breeding
Training
- EV yield
- 1 Speed
- Catch rate
- 120
- Base friendship
- 50
- Base experience
- 51
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Flying
- Egg cycles
- 20 (about 5,140 steps)