About
It has similar features to a ghostly pterosaur that was covered in a paranormal magazine, but the two have little else in common.
- Abilities
-
Raises highest stat in harsh sunlight, or if holding Booster Energy.
- Height
- 1.4 m 4′07″
- Weight
- 4.0 kg 8.8 lb
- Gender
Genderless
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 55 | 220–314 | |
| Attack | 55 | 103–229 | |
| Defense | 55 | 103–229 | |
| Sp. Atk | 135 | 247–405 | |
| Sp. Def | 135 | 247–405 | |
| Speed | 135 | 247–405 | |
| Total | 570 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- GhostSteel
- Resists ¼×
- Bug
- Immune
- NormalFightingDragon
Same-type attacks
- Super effective 2×
- FightingPsychicGhostDragonDark
Evolution
Flutter Mane does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish STAB Has a chance to make the target flinch. | Ghost | Physical | 30 | 100% | 15 |
| 1 | Confuses the target. | Ghost | Status | — | 100% | 10 |
| 1 | Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| 7 | Has a chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| 14 | Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| 21 | Lowers the target’s Attack and Special Attack by two stages. User faints. | Dark | Status | — | 100% | 10 |
| 28 | User will recover half its max HP at the end of the next turn. | Normal | Status | — | — | 10 |
| 35 | Dazzling Gleam STAB Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| 42 | Shadow Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| 49 | Has a chance to lower the target’s Special Attack by one stage. | Fire | Special | 75 | 100% | 10 |
| 56 | Inflicts regular damage with no additional effect. | Rock | Special | 80 | 100% | 20 |
| 63 | Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| 70 | Phantom Force STAB User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Physical | 90 | 100% | 10 |
| 77 | Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| 84 | Moonblast STAB Has a chance to lower the target’s Special Attack by one stage. | Fairy | Special | 95 | 100% | 15 |
| 91 | User and target both faint after three turns. | Normal | Status | — | — | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Has a chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90% | 10 |
| Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| Confuses the target. | Ghost | Status | — | 100% | 10 |
| Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
Dazzling Gleam STAB Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
Disarming Voice STAB Never misses. | Fairy | Special | 40 | — | 15 |
Draining Kiss STAB Drains 75% of the damage inflicted to heal the user. | Fairy | Special | 50 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Lowers the target’s Special Defense by two stages. | Dark | Status | — | 100% | 20 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
Hex STAB Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| Never misses. | Grass | Special | 60 | — | 20 |
| For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | Fairy | Status | — | — | 10 |
Night Shade STAB Inflicts damage equal to the user’s level. | Ghost | Special | — | 100% | 15 |
| Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
Phantom Force STAB User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Physical | 90 | 100% | 10 |
Poltergeist STAB Fails if the target has no held item. | Ghost | Physical | 110 | 90% | 5 |
| Inflicts regular damage with no additional effect. | Rock | Special | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Has a chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Shadow Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Special | 20 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Never misses. | Normal | Special | 60 | — | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Has a chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
Training and breeding
Training
- EV yield
- 1 Sp. Atk, 1 Sp. Def, 1 Speed
- Catch rate
- 30
- Base friendship
- 0
- Base experience
- 285
- Growth rate
- Slow
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 50 (about 12,850 steps)