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#0623

Mega Golurk

Automaton Pokémon

Mega Golurk

About

There’s a theory that inside Golurk is a perpetual motion machine that produces limitless energy, but this belief hasn’t been proven.
Shield 1 of 7
Abilities

Unseen Fist

Contact moves can strike through Protect/Detect.

Height
4.0 m 13′01″
Weight
330.0 kg 727.5 lb
Gender

Genderless

Base stats

Range at
StatBaseDistributionRange at level 100
HP89
288–382
Attack159
290–458
Defense105
193–339
Sp. Atk70
130–262
Sp. Def105
193–339
Speed55
103–229
Total583

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
WaterGrassIceGhostDark
Resists ½×
BugRock
Resists ¼×
Poison
Immune
NormalElectricFighting

Same-type attacks

Super effective 2×
FireElectricPoisonPsychicRockGhostSteel

Evolution

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

MoveTypeCategoryPowerAcc.PP

Body Press

Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.

Fighting Physical80100%10

Body Slam

Has a chance to paralyze the target.

Normal Physical85100%15

Brick Break

Destroys Reflect and Light Screen.

Fighting Physical75100%15

Bulldoze STAB

Has a chance to lower the target’s Speed by one stage.

Ground Physical60100%20

Charge Beam

Has a chance to raise the user’s Special Attack by one stage.

Electric Special5090%10

Close Combat

Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

Fighting Physical120100%5

Confuse Ray

Confuses the target.

Ghost Status—100%10

Curse

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Ghost Status——10

Dig STAB

User digs underground, dodging all attacks, and hits next turn.

Ground Physical80100%10

Double-Edge

User receives 1/3 the damage inflicted in recoil.

Normal Physical120100%15

Drain Punch

Drains half the damage inflicted to heal the user.

Fighting Physical75100%10

Dynamic Punch

Has a chance to confuse the target.

Fighting Physical10050%5

Earth Power STAB

Has a chance to lower the target’s Special Defense by one stage.

Ground Special90100%10

Earthquake STAB

Inflicts regular damage and can hit Dig users.

Ground Physical100100%10

Endure

Prevents the user’s HP from lowering below 1 this turn.

Normal Status——10

Facade

Power doubles if user is burned, paralyzed, or poisoned.

Normal Physical70100%20

Fire Punch

Has a chance to burn the target.

Fire Physical75100%15

Flash Cannon

Has a chance to lower the target’s Special Defense by one stage.

Steel Special80100%10

Fling

Throws held item at the target; power depends on the item.

Dark Physical—100%10

Fly

User flies high into the air, dodging all attacks, and hits next turn.

Flying Physical9095%15

Focus Blast

Has a chance to lower the target’s Special Defense by one stage.

Fighting Special12070%5

Focus Punch

If the user takes damage before attacking, the attack is canceled.

Fighting Physical150100%20

Giga Impact

User foregoes its next turn to recharge.

Normal Physical15090%5

Grass Knot

Inflicts more damage to heavier targets, with a maximum of 120 power.

Grass Special—100%20

Gravity

Disables moves and immunities that involve flying or levitating for five turns.

Psychic Status——5

Gyro Ball

Power raises when the user has lower Speed, up to a maximum of 150.

Steel Physical—100%5

Hammer Arm

Lowers user’s Speed by one stage.

Fighting Physical10090%10

Hard Press

The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.

Steel Physical0100%10

Headlong Rush STAB

The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.

Ground Physical120100%5

Heat Crash

Power is higher when the user weighs more than the target, up to a maximum of 120.

Fire Physical—100%10

Heavy Slam

Power is higher when the user weighs more than the target, up to a maximum of 120.

Steel Physical—100%10

Helping Hand

Ally’s next move inflicts half more damage.

Normal Status——20

Hex STAB

Has double power if the target has a major status ailment.

Ghost Special65100%10

High Horsepower STAB

Inflicts regular damage with no additional effect.

Ground Physical9595%10

Hyper Beam

User foregoes its next turn to recharge.

Normal Special15090%5

Ice Beam

Has a chance to freeze the target.

Ice Special90100%10

Ice Punch

Has a chance to freeze the target.

Ice Physical75100%15

Icy Wind

Has a chance to lower the target’s Speed by one stage.

Ice Special5595%15

Imprison

Prevents the target from using any moves that the user also knows.

Psychic Status——10

Iron Defense

Raises the user’s Defense by two stages.

Steel Status——15

Iron Head

Has a chance to make the target flinch.

Steel Physical80100%15

Knock Off

Target drops its held item.

Dark Physical65100%20

Low Kick

Inflicts more damage to heavier targets, with a maximum of 120 power.

Fighting Physical—100%20

Low Sweep

Lowers the target’s Speed by one stage.

Fighting Physical65100%20

Mega Kick

Inflicts regular damage with no additional effect.

Normal Physical12075%5

Mud-Slap STAB

Has a chance to lower the target’s accuracy by one stage.

Ground Special20100%10

Night Shade STAB

Inflicts damage equal to the user’s level.

Ghost Special—100%15

Phantom Force STAB

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Ghost Physical90100%10

Poltergeist STAB

Fails if the target has no held item.

Ghost Physical11090%5

Protect

Prevents any moves from hitting the user this turn.

Normal Status——10

Psych Up

Discards the user’s stat changes and copies the target’s.

Normal Status——10

Psychic

Has a chance to lower the target’s Special Defense by one stage.

Psychic Special90100%10

Rain Dance

Changes the weather to rain for five turns.

Water Status——5

Reflect

Reduces damage from physical attacks by half.

Psychic Status——20

Rest

User sleeps for two turns, completely healing itself.

Psychic Status——5

Rock Slide

Has a chance to make the target flinch.

Rock Physical7590%10

Rock Tomb

Has a chance to lower the target’s Speed by one stage.

Rock Physical6095%15

Round

Has double power if it’s used more than once per turn.

Normal Special60100%15

Sandstorm

Changes the weather to a sandstorm for five turns.

Rock Status——10

Scorching Sands STAB

Has a chance to burn the target.

Ground Special70100%10

Self-Destruct

User faints.

Normal Physical200100%5

Shadow Ball STAB

Has a chance to lower the target’s Special Defense by one stage.

Ghost Special80100%15

Shadow Punch STAB

Never misses.

Ghost Physical60—20

Sleep Talk

Randomly uses one of the user’s other three moves. Only works if the user is sleeping.

Normal Status——10

Smack Down

Removes any immunity to Ground damage.

Rock Physical50100%15

Snore

Has a chance to make the target flinch. Only works if the user is sleeping.

Normal Special50100%15

Solar Beam

Requires a turn to charge before attacking.

Grass Special120100%10

Stealth Rock

Causes damage when opposing Pokémon switch in.

Rock Status——20

Stomping Tantrum STAB

Has double power if the user’s last move failed.

Ground Physical75100%10

Stone Edge

Has an increased chance for a critical hit.

Rock Physical10080%5

Substitute

Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Normal Status——10

Sunny Day

Changes the weather to sunny for five turns.

Fire Status——5

Superpower

Lowers the user’s Attack and Defense by one stage after inflicting damage.

Fighting Physical120100%5

Thief

Takes the target’s item.

Dark Physical60100%25

Thunder Punch

Has a chance to paralyze the target.

Electric Physical75100%15

Thunderbolt

Has a chance to paralyze the target.

Electric Special90100%15

Trick

User and target swap items.

Psychic Status—100%10

Zen Headbutt

Has a chance to make the target flinch.

Psychic Physical8090%15

Training and breeding

Training

EV yield
None
Catch rate
90
Base friendship
70
Base experience
Unknown
Growth rate
Medium

Breeding

Egg groups
Mineral
Egg cycles
25 (about 6,425 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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