About
Goomy hides away in the shade of trees, where it's nice and humid. If the slime coating its body dries out, the Pokémon instantly becomes lethargic.
- Abilities
-
Absorbs Grass moves, raising Attack one stage.
-
Cures any major status ailment after each turn during rain.
Gooey Hidden ability
Lowers attacking Pokémon's Speed by one stage on contact.
- Height
- 0.3 m 1′00″
- Weight
- 2.8 kg 6.2 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 45 | 200–294 | |
| Attack | 50 | 94–218 | |
| Defense | 35 | 67–185 | |
| Sp. Atk | 55 | 103–229 | |
| Sp. Def | 75 | 139–273 | |
| Speed | 40 | 76–196 | |
| Total | 300 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- IceDragonFairy
- Resists ½×
- FireWaterElectricGrass
Same-type attacks
- Super effective 2×
- Dragon
- Not very effective ½×
- Steel
- No effect
- Fairy
Evolution
- Level 40Level 40 in Hisui#0705 Sliggoo Dragon

- Level 50 while raining
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Drains half the damage inflicted to heal the user. | Grass | Special | 20 | 100% | 25 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 5 | Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| 10 | Dragon Breath STAB Has a chance to paralyze the target. | Dragon | Special | 60 | 100% | 20 |
| 15 | Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| 20 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 |
| 25 | Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| 30 | Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| 35 | Dragon Pulse STAB Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
| 41 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| 45 | Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| 50 | Has a chance to lower the target’s accuracy by one stage. | Water | Special | 90 | 85% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water | Special | 50 | 100% | 20 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
Draco Meteor STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Dragon | Special | 130 | 90% | 5 |
Dragon Pulse STAB Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Has a chance to lower the target’s accuracy by one stage. | Water | Special | 90 | 85% | 10 |
Outrage STAB Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Lowers the target’s Special Attack by one stage. | Bug | Physical | 70 | 90% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| Has a chance to poison the target. | Poison | Special | 95 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
Training and breeding
Training
- EV yield
- 1 Sp. Def
- Catch rate
- 45
- Base friendship
- 35
- Base experience
- 60
- Growth rate
- Slow
- Wild held items
- Shed Shell
Breeding
- Egg groups
- Dragon
- Egg cycles
- 40 (about 10,280 steps)