About
Searching for an opponent to test its skills against, it emerges onto land. Once the battle is over, it returns to the sea.
- Abilities
-
Prevents paralysis.
Technician Hidden ability
Strengthens moves of 60 base power or less to 1.5× their power.
- Height
- 1.6 m 5′03″
- Weight
- 39.0 kg 86.0 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 80 | 270–364 | |
| Attack | 118 | 216–368 | |
| Defense | 90 | 166–306 | |
| Sp. Atk | 70 | 130–262 | |
| Sp. Def | 80 | 148–284 | |
| Speed | 42 | 80–201 | |
| Total | 480 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FlyingPsychicFairy
- Resists ½×
- BugRockDark
Same-type attacks
- Super effective 2×
- NormalIceRockDarkSteel
- Not very effective ½×
- PoisonFlyingPsychicBugFairy
- No effect
- Ghost
Evolution
- Level up knowing Taunt
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | Prevents the target from switching out. At the end of each turn, the targets Defense and Special Defense are lowered by 1 stage. | Fighting | Status | — | 100% | 15 |
| 1 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 85% | 20 |
| 1 | Hits through Protect and Detect. | Normal | Physical | 30 | 100% | 10 |
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Has a chance to lower the target’s accuracy by one stage. | Water | Special | 65 | 85% | 10 |
| 1 | Prevents the target from switching out. At the end of each turn, the targets Defense and Special Defense are lowered by 1 stage. | Fighting | Status | — | 100% | 15 |
| 1 | Rock Smash STAB Has a chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| 15 | Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| 20 | Brick Break STAB Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| 25 | Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
| 30 | Submission STAB User receives 1/4 the damage it inflicts in recoil. | Fighting | Physical | 80 | 80% | 20 |
| 35 | For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| 40 | Reversal STAB Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| 45 | Superpower STAB Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| 50 | Inverts the target’s stat modifiers. | Dark | Status | — | — | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
Brick Break STAB Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Has double power against Pokémon that have less than half their max HP remaining. | Water | Special | 65 | 100% | 10 |
| Inflicts regular damage with no additional effect. | Dark | Physical | 60 | 100% | 20 |
| Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
Close Combat STAB Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
Drain Punch STAB Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Focus Blast STAB Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 85% | 20 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Has a chance to lower the target’s accuracy by one stage. | Water | Special | 90 | 85% | 10 |
| Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has double power if a friendly Pokémon fainted last turn. | Normal | Physical | 70 | 100% | 5 |
Revenge STAB Inflicts double damage if the user takes damage before attacking this turn. | Fighting | Physical | 60 | 100% | 10 |
Reversal STAB Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
Superpower STAB Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Has a chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
| Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Special | 35 | 85% | 15 |
| Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user. | Fighting | Status | — | — | 10 |
| Lowers the target’s Special Attack by one stage. | Bug | Physical | 70 | 90% | 10 |
Training and breeding
Training
- EV yield
- 2 Attack
- Catch rate
- 45
- Base friendship
- 50
- Base experience
- 168
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Water1, Humanshape
- Egg cycles
- 25 (about 6,425 steps)