About
They patrol their territory in pairs. I believe the igneous rock components in the fur of this species are the result of volcanic activity in its habitat.
- Abilities
-
Lowers opponents' Attack one stage upon entering battle.
-
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Rock Head Hidden ability
Protects against recoil damage.
- Height
- 0.8 m 2′07″
- Weight
- 22.7 kg 50.0 lb
- Gender
♂ 75% ♀ 25%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 60 | 230–324 | |
| Attack | 75 | 139–273 | |
| Defense | 45 | 85–207 | |
| Sp. Atk | 65 | 121–251 | |
| Sp. Def | 50 | 94–218 | |
| Speed | 55 | 103–229 | |
| Total | 350 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- WaterGround
- Weak 2×
- FightingRock
- Resists ½×
- NormalIcePoisonFlyingBugFairy
- Resists ¼×
- Fire
Same-type attacks
- Super effective 2×
- FireGrassIceFlyingBugSteel
Evolution
- Use Fire Stone
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Ember STAB Has a chance to burn the target. | Fire | Special | 40 | 100% | 25 |
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 4 | Raises the user’s Attack by one stage. | Normal | Status | — | — | 40 |
| 8 | Has a chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 12 | Flame Wheel STAB Has a chance to burn the target. Lets frozen Pokémon thaw themselves. | Fire | Physical | 60 | 100% | 25 |
| 16 | Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| 24 | Fire Fang STAB Has a chance to burn the target and a chance to make the target flinch. | Fire | Physical | 65 | 95% | 15 |
| 28 | Has double power if a friendly Pokémon fainted last turn. | Normal | Physical | 70 | 100% | 5 |
| 32 | Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| 36 | User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| 40 | Flamethrower STAB Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| 44 | Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| 48 | Rock Slide STAB Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| 52 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| 56 | Flare Blitz STAB User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. | Fire | Physical | 120 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Fire Blast STAB Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
Fire Fang STAB Has a chance to burn the target and a chance to make the target flinch. | Fire | Physical | 65 | 95% | 15 |
Fire Spin STAB Prevents the target from fleeing and inflicts damage for 2-5 turns. | Fire | Special | 35 | 85% | 15 |
Flame Charge STAB Inflicts regular damage. Raises the user’s Speed by one stage. | Fire | Physical | 50 | 100% | 20 |
Flamethrower STAB Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
Flare Blitz STAB User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. | Fire | Physical | 120 | 100% | 15 |
Heat Wave STAB Has a chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
Overheat STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Fire | Special | 130 | 90% | 5 |
Power Gem STAB Inflicts regular damage with no additional effect. | Rock | Special | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Destroys Reflect and Light Screen. | Psychic | Physical | 85 | 100% | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
Rock Blast STAB Hits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
Rock Slide STAB Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
Rock Tomb STAB Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Has a chance to burn the target. | Ground | Special | 70 | 100% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Smack Down STAB Removes any immunity to Ground damage. | Rock | Physical | 50 | 100% | 15 |
| Never misses. | Steel | Physical | 70 | — | 10 |
| Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
Stone Edge STAB Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
Temper Flare STAB Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. | Fire | Physical | 75 | 100% | 10 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Has a chance to paralyze the target and a chance to make the target flinch. | Electric | Physical | 65 | 95% | 15 |
| Burns the target. | Fire | Status | — | 85% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Takes the target’s item. | Normal | Physical | 60 | 100% | 25 |
| Hits twice in one turn. | Fighting | Physical | 30 | 100% | 30 |
| User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
Head Smash STAB User receives 1/2 the damage inflicted in recoil. | Rock | Physical | 150 | 80% | 5 |
| Heals the user by half its max HP. Affected by weather. | Normal | Status | — | — | 5 |
| Hits every turn for 2-3 turns, then confuses the user. | Normal | Physical | 120 | 100% | 10 |
Training and breeding
Training
- EV yield
- 1 Attack
- Catch rate
- 190
- Base friendship
- 70
- Base experience
- 70
- Growth rate
- Slow
Breeding
- Egg groups
- Ground
- Egg cycles
- 20 (about 5,140 steps)