About
Most of Gulpin’s body is made up of its stomach—its heart and brain are very small in comparison. This Pokémon’s stomach contains special enzymes that dissolve anything.
- Abilities
-
Damages opponents using leeching moves for as much as they would heal.
-
Prevents a held item from being removed by other Pokémon.
Gluttony Hidden ability
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
- Height
- 0.4 m 1′04″
- Weight
- 10.3 kg 22.7 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 70 | 250–344 | |
| Attack | 43 | 81–203 | |
| Defense | 53 | 99–225 | |
| Sp. Atk | 43 | 81–203 | |
| Sp. Def | 53 | 99–225 | |
| Speed | 40 | 76–196 | |
| Total | 302 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- GroundPsychic
- Resists ½×
- GrassFightingPoisonBugFairy
Same-type attacks
- Super effective 2×
- GrassFairy
- Not very effective ½×
- PoisonGroundRockGhost
- No effect
- Steel
Evolution
- Level 26
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 5 | Target sleeps at the end of the next turn. | Normal | Status | — | — | 10 |
| 8 | Poisons the target. | Poison | Status | — | 90% | 40 |
| 10 | Sludge STAB Has a chance to poison the target. | Poison | Special | 65 | 100% | 20 |
| 12 | Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| 17 | Acid Spray STAB Lowers the target’s Special Defense by two stages. | Poison | Special | 40 | 100% | 20 |
| 20 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| 25 | Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| 28 | Power is 100 times the amount of energy Stockpiled. | Normal | Special | — | 100% | 10 |
| 28 | Stores energy up to three times for use with Spit Up and Swallow. | Normal | Status | — | — | 20 |
| 28 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | Normal | Status | — | — | 10 |
| 33 | Sludge Bomb STAB Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| 36 | Nullifies target’s ability until it leaves battle. | Poison | Status | — | 100% | 10 |
| 41 | Belch STAB Can only be used after the user has eaten a berry. | Poison | Special | 120 | 90% | 10 |
| 44 | Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| 49 | Gunk Shot STAB Has a chance to poison the target. | Poison | Physical | 120 | 80% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Acid Spray STAB Lowers the target’s Special Defense by two stages. | Poison | Special | 40 | 100% | 20 |
| Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
Gunk Shot STAB Has a chance to poison the target. | Poison | Physical | 120 | 80% | 5 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Has a chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
Poison Jab STAB Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Sludge Bomb STAB Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
Sludge Wave STAB Has a chance to poison the target. | Poison | Special | 95 | 100% | 10 |
| Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | Poison | Status | — | — | 20 |
Venoshock STAB Inflicts double damage if the target is Poisoned. | Poison | Special | 65 | 100% | 10 |
| Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Defense by two stages. | Poison | Status | — | — | 20 |
Clear Smog STAB Removes all of the target’s stat modifiers. | Poison | Special | 50 | — | 15 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| If the user faints this turn, the target automatically will, too. | Ghost | Status | — | — | 5 |
| Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
Smog STAB Has a chance to poison the target. | Poison | Special | 30 | 70% | 20 |
| User consumes berry and raises its defense by 2 stages. | Normal | Status | — | — | 10 |
Training and breeding
Training
- EV yield
- 1 HP
- Catch rate
- 225
- Base friendship
- 70
- Base experience
- 60
- Growth rate
- Fast Then Very Slow
- Wild held items
- Big Pearl, Oran Berry, Sitrus Berry
Breeding
- Egg groups
- Indeterminate
- Egg cycles
- 20 (about 5,140 steps)